diff options
author | Jeroen Bakker <jeroen@blender.org> | 2019-12-18 11:09:09 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2019-12-18 15:31:12 +0300 |
commit | 409d3f48809c1526a23c95f3ee568095100e7caa (patch) | |
tree | 1597b5a402e1c61bc4647981c7159d8fc01f473a /source/blender/makesrna/intern/rna_space.c | |
parent | 8bab8655393faf51a2a7ee3b267a745b38fc49e5 (diff) |
Workbench: Force Vertex Colors in Paint Mode
Vertex colors behaved differently as the paint overlay mixed the colors
in display mode and the results was multiplied on top of the original
shading.
This patch will align the implementation to texture painting where the
colors are drawn by the workbench engine so the correct shading is
applied.
This also means that we don't show the vertex colors overlay when not
in solid mode.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D6436
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 4da6b8214fa..3ed9d71e287 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -3660,7 +3660,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna) prop = RNA_def_property(srna, "vertex_paint_mode_opacity", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "overlay.vertex_paint_mode_opacity"); RNA_def_property_ui_text( - prop, "Vertex Paint Opacity", "Opacity of the vertex paint mode overlay"); + prop, "Stencil Opacity", "Opacity of the texture paint mode stencil mask overlay"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); |