diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/makesrna/intern/rna_space.c | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 48 |
1 files changed, 38 insertions, 10 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 66ff29a8c16..e670d3c31a5 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -679,8 +679,12 @@ static void rna_RegionView3D_view_matrix_set(PointerRNA *ptr, const float *value static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr) { - bScreen *screen = ptr->id.data; + ID *id = ptr->id.data; + if (GS(id->name) == ID_SCE) { + return; + } + bScreen *screen = ptr->id.data; for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { @@ -694,20 +698,40 @@ static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), Poi } } +static Scene *rna_3DViewShading_scene(PointerRNA *ptr) +{ + /* Get scene, depends if using 3D view or OpenGL render settings. */ + ID *id = ptr->id.data; + if (GS(id->name) == ID_SCE) { + return (Scene *)id; + } + else { + bScreen *screen = ptr->id.data; + return WM_windows_scene_get_from_screen(G_MAIN->wm.first, screen); + } +} + static int rna_3DViewShading_type_get(PointerRNA *ptr) { - bScreen *screen = ptr->id.data; - Scene *scene = WM_windows_scene_get_from_screen(G_MAIN->wm.first, screen); + /* Available shading types depend on render engine. */ + Scene *scene = rna_3DViewShading_scene(ptr); RenderEngineType *type = RE_engines_find(scene->r.engine); View3DShading *shading = (View3DShading *)ptr->data; - if (!BKE_scene_uses_blender_eevee(scene) && shading->type == OB_RENDER) { - if (!(type && type->view_draw)) { + if (BKE_scene_uses_blender_eevee(scene)) { + return shading->type; + } + else if (BKE_scene_uses_blender_opengl(scene)) { + return (shading->type == OB_MATERIAL) ? OB_RENDER : shading->type; + } + else { + if (shading->type == OB_RENDER && !(type && type->view_draw)) { return OB_MATERIAL; } + else { + return shading->type; + } } - - return shading->type; } static void rna_3DViewShading_type_set(PointerRNA *ptr, int value) @@ -720,11 +744,10 @@ static void rna_3DViewShading_type_set(PointerRNA *ptr, int value) } static const EnumPropertyItem *rna_3DViewShading_type_itemf( - bContext *C, PointerRNA *UNUSED(ptr), + bContext *UNUSED(C), PointerRNA *ptr, PropertyRNA *UNUSED(prop), bool *r_free) { - wmWindow *win = CTX_wm_window(C); - Scene *scene = WM_window_get_active_scene(win); + Scene *scene = rna_3DViewShading_scene(ptr); RenderEngineType *type = RE_engines_find(scene->r.engine); EnumPropertyItem *item = NULL; @@ -736,6 +759,9 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf( RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_MATERIAL); RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_RENDER); } + else if (BKE_scene_uses_blender_opengl(scene)) { + RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_RENDER); + } else { RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_MATERIAL); if (type && type->view_draw) { @@ -2401,6 +2427,8 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) StructRNA *srna; PropertyRNA *prop; + /* Note these settings are used for both 3D viewport and the OpenGL render + * engine in the scene, so can't assume to always be part of a screen. */ srna = RNA_def_struct(brna, "View3DShading", NULL); RNA_def_struct_path_func(srna, "rna_View3DShading_path"); RNA_def_struct_ui_text(srna, "3D View Shading Settings", "Settings for shading in the 3D viewport"); |