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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-05 16:35:55 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-05 16:40:10 +0300
commitbe359fc6e51a98143961cb01901761d059aaacfd (patch)
tree426d8a63baaef74f3483a5a5a2a53bec1ceacd75 /source/blender/makesrna/intern/rna_space.c
parent6122e1d6c02c530b40114201b24b0fb3fcd0f44c (diff)
Fix T58756: crash changing shading.type in 3D viewport in inactive screen.
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r--source/blender/makesrna/intern/rna_space.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 10e4ed70710..6e01d326767 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -713,10 +713,10 @@ static int rna_3DViewShading_type_get(PointerRNA *ptr)
{
/* Available shading types depend on render engine. */
Scene *scene = rna_3DViewShading_scene(ptr);
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = (scene) ? RE_engines_find(scene->r.engine) : NULL;
View3DShading *shading = (View3DShading *)ptr->data;
- if (BKE_scene_uses_blender_eevee(scene)) {
+ if (scene == NULL || BKE_scene_uses_blender_eevee(scene)) {
return shading->type;
}
else if (BKE_scene_uses_blender_workbench(scene)) {
@@ -746,7 +746,7 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
PropertyRNA *UNUSED(prop), bool *r_free)
{
Scene *scene = rna_3DViewShading_scene(ptr);
- RenderEngineType *type = RE_engines_find(scene->r.engine);
+ RenderEngineType *type = (scene) ? RE_engines_find(scene->r.engine) : NULL;
EnumPropertyItem *item = NULL;
int totitem = 0;
@@ -754,7 +754,7 @@ static const EnumPropertyItem *rna_3DViewShading_type_itemf(
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_WIRE);
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_SOLID);
- if (BKE_scene_uses_blender_eevee(scene)) {
+ if (scene == NULL || BKE_scene_uses_blender_eevee(scene)) {
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_MATERIAL);
RNA_enum_items_add_value(&item, &totitem, rna_enum_shading_type_items, OB_RENDER);
}