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authorAlexander Gavrilov <angavrilov@gmail.com>2022-01-06 15:42:45 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2022-01-06 16:43:18 +0300
commit1785286ecc908366f1c2935cfdc5287571563628 (patch)
tree8c4804e34a49458bed589a8e92fe8f74ed9017c3 /source/blender/makesrna/intern/rna_space.c
parent7bcf21e66e2e46042b027b4481fa9866e64fe9a1 (diff)
Bone Overlay: support changing bone wireframe opacity.
When weight painting the bone overlay is extremely intrusive, effectively requiring either extensive use of hiding individual bones, or disabling the whole bone overlay between selections. This addresses the issue by adding a bone opacity slider that is used for the 'wireframe' armature drawing mode. It directly controls the uniform opacity as a straightforward option. Differential Revision: https://developer.blender.org/D11804
Diffstat (limited to 'source/blender/makesrna/intern/rna_space.c')
-rw-r--r--source/blender/makesrna/intern/rna_space.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 16e9a6208fb..05c1a645823 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -4301,6 +4301,15 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPencil_update");
+ prop = RNA_def_property(srna, "bone_wire_alpha", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_sdna(prop, NULL, "overlay.bone_wire_alpha");
+ RNA_def_property_ui_text(
+ prop, "Bone Wireframe Opacity", "Maximim opacity of bones in wireframe display mode");
+ RNA_def_property_range(prop, 0.0f, FLT_MAX);
+ RNA_def_property_ui_range(prop, 0.0f, 1.0f, 1, 2);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPencil_update");
+
prop = RNA_def_property(srna, "show_motion_paths", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(
prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_MOTION_PATHS);