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authorSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 13:59:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-03-03 14:02:31 +0300
commit8c113a95e3536dfa0be37c9e2e924ea8172bb613 (patch)
treefc71fffa34bc552168f79efccd5bd02b14700556 /source/blender/makesrna/intern/rna_texture_api.c
parentba7eb0c7b9d93987173780d5b819c7f2ec79b96e (diff)
Make texture node threaded
Quite trivial idea -- just pass tread ID to the texture sampling function. Implemented as a TLS to avoid passing huge amount of extra contexts around. Should be working on all platforms, but compilation test is required. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1831
Diffstat (limited to 'source/blender/makesrna/intern/rna_texture_api.c')
-rw-r--r--source/blender/makesrna/intern/rna_texture_api.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_texture_api.c b/source/blender/makesrna/intern/rna_texture_api.c
index a27ba6ea06d..ef1ef5e1469 100644
--- a/source/blender/makesrna/intern/rna_texture_api.c
+++ b/source/blender/makesrna/intern/rna_texture_api.c
@@ -74,7 +74,7 @@ static void texture_evaluate(struct Tex *tex, float value[3], float r_color[4])
TexResult texres = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
/* TODO(sergey): always use color management now. */
- multitex_ext(tex, value, NULL, NULL, 1, &texres, NULL, true, false);
+ multitex_ext(tex, value, NULL, NULL, 1, &texres, 0, NULL, true, false);
r_color[0] = texres.tr;
r_color[1] = texres.tg;