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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-08 17:07:16 +0400
commit28ee0f92184af8ba6f44d08eda23ce5eb3815697 (patch)
tree6aada8d509c7470bd3bff6e52ba32e1fd54ef2ee /source/blender/makesrna/intern/rna_ui_api.c
parent19df3147f6920a2856bccb6e4601d57288119999 (diff)
Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
Diffstat (limited to 'source/blender/makesrna/intern/rna_ui_api.c')
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index 9ff56f1aeb0..366ba1daf85 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -465,6 +465,9 @@ void RNA_api_ui_layout(StructRNA *srna)
parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
+ func= RNA_def_function(srna, "template_texture_user", "uiTemplateTextureUser");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT);
+
func= RNA_def_function(srna, "template_keymap_item_properties", "uiTemplateKeymapItemProperties");
parm= RNA_def_pointer(func, "item", "KeyMapItem", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL);