diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-29 19:50:12 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-04-29 19:50:12 +0400 |
commit | cabe929b2a3d6ec34abff49e07961cc1ceb39a15 (patch) | |
tree | 698058c4ce93fd02af051da87c2c2d408e569ac8 /source/blender/makesrna/intern/rna_userdef.c | |
parent | 511e3466da62389ac318d631ddce45a87e5f2408 (diff) |
Changes to image draw method options
It's now default to 2D textures, and no AUTO mode at this
moment, since detecting which method is the best not so
simple.
Image drawing could manually be switched to GLSL for tests
and feedback, but for default GLSL is not so much great.
Reason of this is huge images, where operations like panning
becomes dead slow comparing GLSL vs. 2D texture.
Diffstat (limited to 'source/blender/makesrna/intern/rna_userdef.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_userdef.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 63765516650..dc10c1b4aae 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -3375,9 +3375,8 @@ static void rna_def_userdef_system(BlenderRNA *brna) #endif static EnumPropertyItem image_draw_methods[] = { - {IMAGE_DRAW_METHOD_AUTO, "AUTO", 0, "Auto", "Try to detect best drawing method automatically"}, - {IMAGE_DRAW_METHOD_GLSL, "GLSL", 0, "GLSL", "Use GLSL shaders for display transform and draw image with 2D texture"}, {IMAGE_DRAW_METHOD_2DTEXTURE, "2DTEXTURE", 0, "2D Texture", "Use CPU for display transform and draw image with 2D texture"}, + {IMAGE_DRAW_METHOD_GLSL, "GLSL", 0, "GLSL", "Use GLSL shaders for display transform and draw image with 2D texture"}, {IMAGE_DRAW_METHOD_DRAWPIXELS, "DRAWPIXELS", 0, "DrawPixels", "Use CPU for display transform and draw image using DrawPixels"}, {0, NULL, 0, NULL, NULL} }; |