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authorClément Foucault <foucault.clem@gmail.com>2017-04-27 23:27:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-01 19:11:21 +0300
commite868b459bb8efc35012b2364762f3d25d96b8b0d (patch)
treeeb2c0e9909a3a4ea5225f6b537f8b7fbdf51d832 /source/blender/makesrna/intern/rna_world.c
parent2f100c13ee14cc6876423d1ac39ef9c565fb8987 (diff)
Eevee: World nodetree gpumaterial compatibility.
- Unify GPUMaterial creation (world/mesh). - Support for multiple shader variations (not used for now). - Convert GPUInputs to DRWUniforms to be used with the draw manager. - Nodetree Update is not supported. The only way to refresh the shaders is to change render engine. - Cleanup in GPUPass. - Add new temporary Node Compatibility type. Compatibility types should be removed in the future.
Diffstat (limited to 'source/blender/makesrna/intern/rna_world.c')
-rw-r--r--source/blender/makesrna/intern/rna_world.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_world.c b/source/blender/makesrna/intern/rna_world.c
index 7c1ef6b0d87..202ba63c850 100644
--- a/source/blender/makesrna/intern/rna_world.c
+++ b/source/blender/makesrna/intern/rna_world.c
@@ -119,6 +119,7 @@ static void rna_World_use_nodes_update(bContext *C, PointerRNA *ptr)
ED_node_shader_default(C, &wrld->id);
rna_World_update(CTX_data_main(C), CTX_data_scene(C), ptr);
+ rna_World_draw_update(CTX_data_main(C), CTX_data_scene(C), ptr);
}
#else