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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-21 18:44:01 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-22 10:21:12 +0300 |
commit | 177623dd40431b25b34fcfea368024eb66767228 (patch) | |
tree | 95418174891a0af494d1199fc85196ef9d53ef15 /source/blender/makesrna/intern | |
parent | 5cd3e1b5d153bc2809d4fdfcdd030b054a301a4e (diff) |
Implement Stencil Mask Drawing for Texture Painting
Stencil mask drawing was not implemented yet. This commit will implement this for texture painting.
It brings the state back to how it was for B279.
Reviewed By: fclem
Maniphest Tasks: T58727
Differential Revision: https://developer.blender.org/D4570
Diffstat (limited to 'source/blender/makesrna/intern')
-rw-r--r-- | source/blender/makesrna/intern/rna_mesh.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c index c9a8da51e40..158f4535303 100644 --- a/source/blender/makesrna/intern/rna_mesh.c +++ b/source/blender/makesrna/intern/rna_mesh.c @@ -2642,6 +2642,7 @@ static void rna_def_mesh(BlenderRNA *brna) RNA_def_property_int_funcs(prop, "rna_Mesh_uv_layer_stencil_index_get", "rna_Mesh_uv_layer_stencil_index_set", "rna_Mesh_uv_layer_index_range"); RNA_def_property_ui_text(prop, "Mask UV loop layer Index", "Mask UV loop layer index"); + RNA_def_property_update(prop, 0, "rna_Mesh_update_data"); /* Vertex colors */ |