diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-02-24 15:53:34 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-02-27 14:50:08 +0300 |
commit | cb2f5d498e450da0b2f26702ed4d2691d9ee3750 (patch) | |
tree | c888ba9607d3e9f5086c886737ae2c0f4ba94739 /source/blender/makesrna/intern | |
parent | e21a475fae589b9a09ca156bfcb33d45f863b7b1 (diff) |
Fix T74119: Cycles Viewport Render Tint
Cycles uses the display_space_shader it gets from Blender. When
requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which
set the `color` uniform incorrectly. This resulted in a yellowish tint
when used.
To fix this the `GPU_SHADER_2D_IMAGE` shader will be used.
Reviewed By: brecht, fclem
Maniphest Tasks: T74119
Differential Revision: https://developer.blender.org/D6921
Diffstat (limited to 'source/blender/makesrna/intern')
-rw-r--r-- | source/blender/makesrna/intern/rna_render.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index a3cf6fcd0b7..2031c444c9a 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -128,14 +128,12 @@ static int engine_get_preview_pixel_size(RenderEngine *UNUSED(engine), Scene *sc static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *UNUSED(scene)) { - GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_COLOR); + GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE); GPU_shader_bind(shader); int img_loc = GPU_shader_get_uniform_ensure(shader, "image"); - int color_loc = GPU_shader_get_uniform_ensure(shader, "color"); GPU_shader_uniform_int(shader, img_loc, 0); - GPU_shader_uniform_vector(shader, color_loc, 3, 1, (float[3]){1.0f, 1.0f, 1.0f}); } static void engine_unbind_display_space_shader(RenderEngine *UNUSED(engine)) |