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authorAlexander Gavrilov <angavrilov@gmail.com>2018-09-30 18:07:38 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-10-01 11:02:24 +0300
commit534009098ea094aa1f3b5298101e5d9e0a3cb1dc (patch)
tree0d34cbeb8a52ad1349f96ede7c994278dc19cf67 /source/blender/makesrna/intern
parentd64e60340f5b361208d243172419a63efeed91cb (diff)
Remove obsolete weight paint color computation code.
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
Diffstat (limited to 'source/blender/makesrna/intern')
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 34211e65b70..4af61f66864 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -328,9 +328,6 @@ static void rna_UserDef_weight_color_update(Main *bmain, Scene *scene, PointerRN
{
Object *ob;
- bTheme *btheme = UI_GetTheme();
- BKE_mesh_runtime_color_band_store((U.flag & USER_CUSTOM_RANGE) ? (&U.coba_weight) : NULL, btheme->tv3d.vertex_unreferenced);
-
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->mode & OB_MODE_WEIGHT_PAINT)
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);