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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 07:14:54 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 07:22:15 +0300
commit46ac288a930673af3cf2a253a933f2663566295d (patch)
tree81a88134e8404977ef3d60b2e31f89c74e841600 /source/blender/makesrna/intern
parentd86894b9e43a44ed7f9d937325e74859f254ebf2 (diff)
Cleanup: rename V3D_MANIP_* -> V3D_ORIENT_*
Wasn't obvious it's related to orientation, also term manipulator is no longer in use.
Diffstat (limited to 'source/blender/makesrna/intern')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index e0649efe9ea..8c1f8659133 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -463,15 +463,15 @@ const EnumPropertyItem rna_enum_transform_pivot_items_full[] = {
/* Icons could be made a consistent set of images. */
const EnumPropertyItem rna_enum_transform_orientation_items[] = {
- {V3D_MANIP_GLOBAL, "GLOBAL", ICON_ORIENTATION_GLOBAL, "Global", "Align the transformation axes to world space"},
- {V3D_MANIP_LOCAL, "LOCAL", ICON_ORIENTATION_LOCAL, "Local", "Align the transformation axes to the selected objects' local space"},
- {V3D_MANIP_NORMAL, "NORMAL", ICON_ORIENTATION_NORMAL, "Normal",
+ {V3D_ORIENT_GLOBAL, "GLOBAL", ICON_ORIENTATION_GLOBAL, "Global", "Align the transformation axes to world space"},
+ {V3D_ORIENT_LOCAL, "LOCAL", ICON_ORIENTATION_LOCAL, "Local", "Align the transformation axes to the selected objects' local space"},
+ {V3D_ORIENT_NORMAL, "NORMAL", ICON_ORIENTATION_NORMAL, "Normal",
"Align the transformation axes to average normal of selected elements "
"(bone Y axis for pose mode)"},
- {V3D_MANIP_GIMBAL, "GIMBAL", ICON_ORIENTATION_GIMBAL, "Gimbal", "Align each axis to the Euler rotation axis as used for input"},
- {V3D_MANIP_VIEW, "VIEW", ICON_ORIENTATION_VIEW, "View", "Align the transformation axes to the window"},
- {V3D_MANIP_CURSOR, "CURSOR", ICON_PIVOT_CURSOR, "Cursor", "Align the transformation axes to the 3D cursor"},
- // {V3D_MANIP_CUSTOM, "CUSTOM", 0, "Custom", "Use a custom transform orientation"},
+ {V3D_ORIENT_GIMBAL, "GIMBAL", ICON_ORIENTATION_GIMBAL, "Gimbal", "Align each axis to the Euler rotation axis as used for input"},
+ {V3D_ORIENT_VIEW, "VIEW", ICON_ORIENTATION_VIEW, "View", "Align the transformation axes to the window"},
+ {V3D_ORIENT_CURSOR, "CURSOR", ICON_PIVOT_CURSOR, "Cursor", "Align the transformation axes to the 3D cursor"},
+ // {V3D_ORIENT_CUSTOM, "CUSTOM", 0, "Custom", "Use a custom transform orientation"},
{0, NULL, 0, NULL, NULL},
};
@@ -1984,7 +1984,7 @@ static void rna_ViewLayer_remove(
}
/* Fake value, used internally (not saved to DNA). */
-#define V3D_MANIP_DEFAULT -1
+#define V3D_ORIENT_DEFAULT -1
static int rna_TransformOrientationSlot_type_get(PointerRNA *ptr)
{
@@ -1992,7 +1992,7 @@ static int rna_TransformOrientationSlot_type_get(PointerRNA *ptr)
TransformOrientationSlot *orient_slot = ptr->data;
if (orient_slot != &scene->orientation_slots[SCE_ORIENT_DEFAULT]) {
if ((orient_slot->flag & SELECT) == 0) {
- return V3D_MANIP_DEFAULT;
+ return V3D_ORIENT_DEFAULT;
}
}
return BKE_scene_orientation_slot_get_index(orient_slot);
@@ -2004,7 +2004,7 @@ void rna_TransformOrientationSlot_type_set(PointerRNA *ptr, int value)
TransformOrientationSlot *orient_slot = ptr->data;
if (orient_slot != &scene->orientation_slots[SCE_ORIENT_DEFAULT]) {
- if (value == V3D_MANIP_DEFAULT) {
+ if (value == V3D_ORIENT_DEFAULT) {
orient_slot->flag &= ~SELECT;
return;
}
@@ -2021,7 +2021,7 @@ static PointerRNA rna_TransformOrientationSlot_get(PointerRNA *ptr)
Scene *scene = ptr->id.data;
TransformOrientationSlot *orient_slot = ptr->data;
TransformOrientation *orientation;
- if (orient_slot->type < V3D_MANIP_CUSTOM) {
+ if (orient_slot->type < V3D_ORIENT_CUSTOM) {
orientation = NULL;
}
else {
@@ -2036,13 +2036,13 @@ static const EnumPropertyItem *rna_TransformOrientation_impl_itemf(
{
EnumPropertyItem tmp = {0, "", 0, "", ""};
EnumPropertyItem *item = NULL;
- int i = V3D_MANIP_CUSTOM, totitem = 0;
+ int i = V3D_ORIENT_CUSTOM, totitem = 0;
if (include_default) {
tmp.identifier = "DEFAULT";
tmp.name = "Default";
tmp.description = "Use the scene orientation";
- tmp.value = V3D_MANIP_DEFAULT;
+ tmp.value = V3D_ORIENT_DEFAULT;
tmp.icon = ICON_OBJECT_ORIGIN;
RNA_enum_item_add(&item, &totitem, &tmp);
tmp.icon = 0;
@@ -2092,7 +2092,7 @@ const EnumPropertyItem *rna_TransformOrientation_with_scene_itemf(
return rna_TransformOrientation_impl_itemf(scene, include_default, r_free);
}
-#undef V3D_MANIP_DEFAULT
+#undef V3D_ORIENT_DEFAULT
void rna_TransformOrientationSlot_ui_info(
ID *scene_id, TransformOrientationSlot *orient_slot,
@@ -2100,7 +2100,7 @@ void rna_TransformOrientationSlot_ui_info(
{
Scene *scene = (Scene *)scene_id;
- if (orient_slot->type < V3D_MANIP_CUSTOM) {
+ if (orient_slot->type < V3D_ORIENT_CUSTOM) {
const EnumPropertyItem *items = rna_enum_transform_orientation_items;
const int i = RNA_enum_from_value(items, orient_slot->type);
strcpy(r_name, items[i].name);