diff options
author | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
---|---|---|
committer | Jacques Lucke <jacques@blender.org> | 2020-04-20 11:58:43 +0300 |
commit | 0247ee5f5362632eb3e48ccb4c7d7fe33040360a (patch) | |
tree | 9f5df1204f0fdc00145d216300ecfe35a6e21fb7 /source/blender/makesrna/intern | |
parent | eb4e3bbe68c8fb1d717d5f0380d61cd015de8767 (diff) |
Simulations: Add simulation node tree type
This implements a new builtin node tree type called `SimulationNodeTree`.
It is not yet embedded in the `Simulation` data block.
The node tree will initially be used for the new particle nodes system.
When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new
`Simulation Editor` is shown in the editors menu (which is just a node editor).
This patch does not add entries to the Add Node menu, so it is empty.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7287
Diffstat (limited to 'source/blender/makesrna/intern')
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree.c | 65 |
1 files changed, 63 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 31d6ff80f34..104423322e6 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -669,6 +669,20 @@ static const EnumPropertyItem *rna_node_static_type_itemf(bContext *UNUSED(C), # undef DefNode } + if (RNA_struct_is_a(ptr->type, &RNA_SimulationNode)) { +# define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) \ + if (STREQ(#Category, "SimulationNode")) { \ + tmp.value = ID; \ + tmp.identifier = EnumName; \ + tmp.name = UIName; \ + tmp.description = UIDesc; \ + tmp.icon = ICON_NONE; \ + RNA_enum_item_add(&item, &totitem, &tmp); \ + } +# include "../../nodes/NOD_static_types.h" +# undef DefNode + } + RNA_enum_item_end(&item, &totitem); *r_free = true; @@ -1785,6 +1799,28 @@ static StructRNA *rna_TextureNode_register(Main *bmain, return nt->rna_ext.srna; } +static StructRNA *rna_SimulationNode_register(Main *bmain, + ReportList *reports, + void *data, + const char *identifier, + StructValidateFunc validate, + StructCallbackFunc call, + StructFreeFunc free) +{ + bNodeType *nt = rna_Node_register_base( + bmain, reports, &RNA_SimulationNode, data, identifier, validate, call, free); + if (!nt) { + return NULL; + } + + nodeRegisterType(nt); + + /* update while blender is running */ + WM_main_add_notifier(NC_NODE | NA_EDITED, NULL); + + return nt->rna_ext.srna; +} + static IDProperty *rna_Node_idprops(PointerRNA *ptr, bool create) { bNode *node = ptr->data; @@ -7936,6 +7972,16 @@ static void rna_def_texture_node(BlenderRNA *brna) RNA_def_struct_register_funcs(srna, "rna_TextureNode_register", "rna_Node_unregister", NULL); } +static void rna_def_simulation_node(BlenderRNA *brna) +{ + StructRNA *srna; + + srna = RNA_def_struct(brna, "SimulationNode", "NodeInternal"); + RNA_def_struct_ui_text(srna, "Simulation Node", ""); + RNA_def_struct_sdna(srna, "bNode"); + RNA_def_struct_register_funcs(srna, "rna_SimulationNode_register", "rna_Node_unregister", NULL); +} + /* -------------------------------------------------------------------------- */ static void rna_def_node_socket(BlenderRNA *brna) @@ -9251,6 +9297,7 @@ static void rna_def_nodetree(BlenderRNA *brna) {NTREE_SHADER, "SHADER", ICON_MATERIAL, "Shader", "Shader nodes"}, {NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes"}, {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes"}, + {NTREE_SIMULATION, "SIMULATION", ICON_PHYSICS, "Simulation", "Simulation nodes"}, {0, NULL, 0, NULL, NULL}, }; @@ -9474,6 +9521,17 @@ static void rna_def_texture_nodetree(BlenderRNA *brna) RNA_def_struct_ui_icon(srna, ICON_TEXTURE); } +static void rna_def_simulation_nodetree(BlenderRNA *brna) +{ + StructRNA *srna; + + srna = RNA_def_struct(brna, "SimulationNodeTree", "NodeTree"); + RNA_def_struct_ui_text( + srna, "Simulation Node Tree", "Node tree consisting of linked nodes used for simulations"); + RNA_def_struct_sdna(srna, "bNodeTree"); + RNA_def_struct_ui_icon(srna, ICON_PHYSICS); /* TODO: Use correct icon. */ +} + static StructRNA *define_specific_node(BlenderRNA *brna, const char *struct_name, const char *base_name, @@ -9560,6 +9618,7 @@ void RNA_def_nodetree(BlenderRNA *brna) rna_def_shader_node(brna); rna_def_compositor_node(brna); rna_def_texture_node(brna); + rna_def_simulation_node(brna); rna_def_nodetree(brna); @@ -9568,6 +9627,7 @@ void RNA_def_nodetree(BlenderRNA *brna) rna_def_composite_nodetree(brna); rna_def_shader_nodetree(brna); rna_def_texture_nodetree(brna); + rna_def_simulation_nodetree(brna); # define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc) \ { \ @@ -9584,12 +9644,13 @@ void RNA_def_nodetree(BlenderRNA *brna) */ # include "../../nodes/NOD_static_types.h" - /* Node group types need to be defined for shader, compositor, texture nodes individually. - * Cannot use the static types header for this, since they share the same int id. + /* Node group types need to be defined for shader, compositor, texture, simulation nodes + * individually. Cannot use the static types header for this, since they share the same int id. */ define_specific_node(brna, "ShaderNodeGroup", "ShaderNode", "Group", "", def_group); define_specific_node(brna, "CompositorNodeGroup", "CompositorNode", "Group", "", def_group); define_specific_node(brna, "TextureNodeGroup", "TextureNode", "Group", "", def_group); + define_specific_node(brna, "SimulationNodeGroup", "SimulationNode", "Group", "", def_group); def_custom_group(brna, "ShaderNodeCustomGroup", "ShaderNode", |