diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-08-18 12:58:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-08-18 12:58:37 +0400 |
commit | c04199b3a1b5ac2894bef46395852bd2bc462f62 (patch) | |
tree | acffcf1c0544275ea5f7219301ec1f0f3a7ffcad /source/blender/makesrna/rna_cleanup | |
parent | 55ed0f050764fd91044d566005e3c10828a24eb7 (diff) |
rna naming mainly for Scene/IK/KeyingSet's
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r-- | source/blender/makesrna/rna_cleanup/rna_properties.txt | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index e13c7fade7e..7cacae1d026 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -69,15 +69,15 @@ #Actuator|EditObjectActuator.use_local_linear_velocity -> use_local_linear_velocity: boolean "Apply the transformation locally" #Actuator|EditObjectActuator.use_replace_display_mesh -> use_replace_display_mesh: boolean "Replace the display mesh" #Actuator|EditObjectActuator.use_replace_physics_mesh -> use_replace_physics_mesh: boolean "Replace the physics mesh (triangle bounds only - compound shapes not supported)" -#Actuator|FcurveActuator.apply_to_children -> apply_to_children: boolean "Update F-Curve on all children Objects as well" -#+ * Actuator|FcurveActuator.frame_end -> frame_end: int "NO DESCRIPTION" -#+ * Actuator|FcurveActuator.frame_property -> frame_property: string "Assign the actions current frame number to this property" -#+ * Actuator|FcurveActuator.frame_start -> frame_start: int "NO DESCRIPTION" -#+ * Actuator|FcurveActuator.play_type -> play_type: enum "Specify the way you want to play the animation" -#+ * Actuator|FcurveActuator.property -> property: string "Use this property to define the F-Curve position" -#Actuator|FcurveActuator.use_additive -> use_additive: boolean "F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag" -#Actuator|FcurveActuator.use_force -> use_force: boolean "Apply F-Curve as a global or local force depending on the local option (dynamic objects only)" -#Actuator|FcurveActuator.use_local -> use_local: boolean "Let the F-Curve act in local coordinates, used in Force and Add mode" +#Actuator|FCurveActuator.apply_to_children -> apply_to_children: boolean "Update F-Curve on all children Objects as well" +#Actuator|FCurveActuator.frame_end -> frame_end: int "NO DESCRIPTION" +#Actuator|FCurveActuator.frame_property -> frame_property: string "Assign the actions current frame number to this property" +#Actuator|FCurveActuator.frame_start -> frame_start: int "NO DESCRIPTION" +#Actuator|FCurveActuator.play_type -> play_type: enum "Specify the way you want to play the animation" +#Actuator|FCurveActuator.property -> property: string "Use this property to define the F-Curve position" +#Actuator|FCurveActuator.use_additive -> use_additive: boolean "F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag" +#Actuator|FCurveActuator.use_force -> use_force: boolean "Apply F-Curve as a global or local force depending on the local option (dynamic objects only)" +#Actuator|FCurveActuator.use_local -> use_local: boolean "Let the F-Curve act in local coordinates, used in Force and Add mode" #+ * Actuator|Filter2DActuator.filter_pass -> filter_pass: int "Set filter order" #+ * Actuator|Filter2DActuator.glsl_shader -> glsl_shader: pointer "NO DESCRIPTION" #+ * Actuator|Filter2DActuator.mode -> mode: enum "NO DESCRIPTION" @@ -653,7 +653,7 @@ #+ * DriverTarget.id -> id: pointer "ID-block that the specific property used can be found from (id_type property must be set first)" #+ * DriverTarget.id_type -> id_type: enum "Type of ID-block that can be used" #+ * DriverTarget.transform_type -> transform_type: enum "Driver variable type" - + * DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean "Use transforms in Local Space (as opposed to the worldspace default)" +#DriverTarget.use_local_space_transform -> use_local_space_transform: boolean "Use transforms in Local Space (as opposed to the worldspace default)" #+ * DriverVariable.name -> name: string "Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)" #+ * DriverVariable.targets -> targets: collection, "(read-only) Sources of input data for evaluating this variable" #+ * DriverVariable.type -> type: enum "Driver variable type" @@ -1725,16 +1725,16 @@ #+ * ID|Scene.active_keying_set -> active_keying_set: pointer "Active Keying Set used to insert/delete keyframes" #+ * ID|Scene.active_keying_set_index -> active_keying_set_index: int "Current Keying Set index (negative for builtin and positive for absolute)" #+ * ID|Scene.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock" - + * ID|Scene.distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation" - + * ID|Scene.doppler_factor -> audio_doppler_factor: float "Pitch factor for Doppler effect calculation" - + * ID|Scene.speed_of_sound -> audio_doppler_speed: float "Speed of sound for Doppler effect calculation" +#ID|Scene.audio_distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation" +#ID|Scene.audio_doppler_factor -> audio_doppler_factor: float "Pitch factor for Doppler effect calculation" +#ID|Scene.audio_doppler_speed -> audio_doppler_speed: float "Speed of sound for Doppler effect calculation" #ID|Scene.background_set -> background_set: pointer "Background set scene" #+ * ID|Scene.camera -> camera: pointer "Active camera used for rendering the scene" #+ * ID|Scene.cursor_location -> cursor_location: float[3] "3D cursor location" #+ * ID|Scene.frame_current -> frame_current: int "NO DESCRIPTION" #+ * ID|Scene.frame_end -> frame_end: int "Final frame of the playback/rendering range" - + * ID|Scene.preview_range_frame_end -> frame_preview_end: int "Alternative end frame for UI playback" - + * ID|Scene.preview_range_frame_start -> frame_preview_start: int "Alternative start frame for UI playback" +#ID|Scene.frame_preview_end -> frame_preview_end: int "Alternative end frame for UI playback" +#ID|Scene.frame_preview_start -> frame_preview_start: int "Alternative start frame for UI playback" #+ * ID|Scene.frame_start -> frame_start: int "First frame of the playback/rendering range" #+ * ID|Scene.frame_step -> frame_step: int "Number of frames to skip forward while rendering/playing back each frame" #ID|Scene.game_settings -> game_settings: pointer, "(read-only)" @@ -1757,9 +1757,9 @@ #+ * ID|Scene.tool_settings -> tool_settings: pointer, "(read-only)" #+ * ID|Scene.unit_settings -> unit_settings: pointer, "(read-only) Unit editing settings" #ID|Scene.use_audio -> use_audio: boolean "Play back of audio from Sequence Editor will be muted" - + * ID|Scene.scrub_audio -> use_audio_scrub: boolean "Play audio from Sequence Editor while scrubbing" - + * ID|Scene.sync_audio -> use_audio_sync: boolean "Play back and sync with audio clock, dropping frames if frame display is too slow" - + * ID|Scene.frame_drop -> use_frame_drop: boolean "Play back dropping frames if frame display is too slow" +#ID|Scene.use_audio_scrub -> use_audio_scrub: boolean "Play audio from Sequence Editor while scrubbing" +#ID|Scene.use_audio_sync -> use_audio_sync: boolean "Play back and sync with audio clock, dropping frames if frame display is too slow" +#ID|Scene.use_frame_drop -> use_frame_drop: boolean "Play back dropping frames if frame display is too slow" #+ * ID|Scene.use_gravity -> use_gravity: boolean "Use global gravity for all dynamics" #+ * ID|Scene.use_nodes -> use_nodes: boolean "Enable the compositing node tree" #+ * ID|Scene.use_preview_range -> use_preview_range: boolean "Use an alternative start/end frame for UI playback, rather than the scene start/end frame" @@ -1917,19 +1917,19 @@ + * ID|World.real_sky -> use_sky_real: boolean "Render background with a real horizon, relative to the camera angle" #+ * ID|World.zenith_color -> zenith_color: float[3] "Color at the zenith" #+ * IKParam.ik_solver -> ik_solver: enum, "(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC" - + * IKParam|Itasc.dampeps -> damping_epsilon: float "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1" - + * IKParam|Itasc.dampmax -> damping_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5" +#IKParam|Itasc.damping_epsilon -> damping_epsilon: float "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1" +#IKParam|Itasc.damping_max -> damping_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5" #+ * IKParam|Itasc.feedback -> feedback: float "Feedback coefficient for error correction. Average response time=1/feedback. Default=20" - + * IKParam|Itasc.num_iter -> iterations: int "Maximum number of iterations for convergence in case of reiteration" +#IKParam|Itasc.iterations -> iterations: int "Maximum number of iterations for convergence in case of reiteration" #+ * IKParam|Itasc.mode -> mode: enum "NO DESCRIPTION" #+ * IKParam|Itasc.precision -> precision: float "Precision of convergence in case of reiteration" - + * IKParam|Itasc.reiteration -> reiteration_method: enum "Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames" +#IKParam|Itasc.reiteration_method -> reiteration_method: enum "Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames" #+ * IKParam|Itasc.solver -> solver: enum "Solving method selection: Automatic damping or manual damping" - + * IKParam|Itasc.num_step -> step_count: int "Divides the frame interval into this many steps" - + * IKParam|Itasc.max_step -> step_max: float "Higher bound for timestep in second in case of automatic substeps" - + * IKParam|Itasc.min_step -> step_min: float "Lower bound for timestep in second in case of automatic substeps" - + * IKParam|Itasc.auto_step -> use_auto_step: boolean "Automatically determine the optimal number of steps for best performance/accuracy trade off" - + * IKParam|Itasc.max_velocity -> velocity_max: float "Maximum joint velocity in rad/s. Default=50" +#IKParam|Itasc.step_count -> step_count: int "Divides the frame interval into this many steps" +#IKParam|Itasc.step_max -> step_max: float "Higher bound for timestep in second in case of automatic substeps" +#IKParam|Itasc.step_min -> step_min: float "Lower bound for timestep in second in case of automatic substeps" +#IKParam|Itasc.use_auto_step -> use_auto_step: boolean "Automatically determine the optimal number of steps for best performance/accuracy trade off" +#IKParam|Itasc.velocity_max -> velocity_max: float "Maximum joint velocity in rad/s. Default=50" #+ * ImageUser.fields_per_frame -> fields_per_frame: int "The number of fields per rendered frame (2 fields is 1 image)" + * ImageUser.frames -> frame_duration: int "Sets the number of images of a movie to use" + * ImageUser.offset -> frame_offset: int "Offsets the number of the frame to use in the animation" @@ -1981,13 +1981,13 @@ #+ * KeyingSet.name -> name: string "NO DESCRIPTION" #+ * KeyingSet.paths -> paths: collection, "(read-only) Keying Set Paths to define settings that get keyframed together" #+ * KeyingSet.type_info -> type_info: pointer, "(read-only) Callback function defines for built-in Keying Sets" - + * KeyingSet.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" - + * KeyingSet.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" +#KeyingSet.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" +#KeyingSet.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" #KeyingSet.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis" #+ * KeyingSetInfo.bl_idname -> bl_idname: string "NO DESCRIPTION" #+ * KeyingSetInfo.bl_label -> bl_label: string "NO DESCRIPTION" - + * KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" - + * KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" +#KeyingSetInfo.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" +#KeyingSetInfo.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" #KeyingSetInfo.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis" #+ * KeyingSetPath.array_index -> array_index: int "Index to the specific setting if applicable" #+ * KeyingSetPath.data_path -> data_path: string "Path to property setting" @@ -1995,9 +1995,9 @@ #KeyingSetPath.group_method -> group_method: enum "Method used to define which Group-name to use" #+ * KeyingSetPath.id -> id: pointer "ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)" #+ * KeyingSetPath.id_type -> id_type: enum "Type of ID-block that can be used" - + * KeyingSetPath.entire_array -> use_entire_array: boolean "When an array/vector type is chosen (Location, Rotation, Color, etc.), entire array is to be used" - + * KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" - + * KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" +#KeyingSetPath.use_entire_array -> use_entire_array: boolean "When an array/vector type is chosen (Location, Rotation, Color, etc.), entire array is to be used" +#KeyingSetPath.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves" +#KeyingSetPath.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms" #KeyingSetPath.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis" #+ * LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "Multiplier to convert blender units to physical distance" #+ * LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "Extinction scattering contribution factor" @@ -2784,8 +2784,8 @@ + * ParticleEdit.fade_time -> use_fade_time: boolean "Fade paths and keys further away from current frame" + * ParticleEdit.keep_lengths -> use_preserve_length: boolean "Keep path lengths constant" + * ParticleEdit.keep_root -> use_preserve_root: boolean "Keep root keys unmodified" -#+ * ParticleHairKey.location -> location: float[3] "Location of the hair key in object space" - + * ParticleHairKey.location_hairspace -> location_hair_space: float[3] "Location of the hair key in its internal coordinate system, relative to the emitting face" +#ParticleHairKey.co -> co: float[3] "Location of the hair key in object space" +#ParticleHairKey.co_hair_space -> co_hair_space: float[3] "Location of the hair key in its internal coordinate system, relative to the emitting face" #+ * ParticleHairKey.time -> time: float "Relative time of key over hair length" #+ * ParticleHairKey.weight -> weight: float "Weight for cloth simulation" #+ * ParticleKey.angular_velocity -> angular_velocity: float[3] "Key angular velocity" @@ -3595,7 +3595,7 @@ #+ * SoftBodySettings.spring_vertex_group -> spring_vertex_group: string "Control point spring strength values" + * SoftBodySettings.maxstep -> step_max: int "Maximal # solver steps/frame" + * SoftBodySettings.minstep -> step_min: int "Minimal # solver steps/frame" - + * SoftBodySettings.auto_step -> use_auto_step: boolean "Use velocities for automagic step sizes" +#SoftBodySettings.use_auto_step -> use_auto_step: boolean "Use velocities for automagic step sizes" + * SoftBodySettings.diagnose -> use_diagnose: boolean "Turn on SB diagnose console prints" + * SoftBodySettings.edge_collision -> use_edge_collision: boolean "Edges collide too" #+ * SoftBodySettings.use_edges -> use_edges: boolean "Use Edges as springs" @@ -4602,4 +4602,4 @@ + * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors" + * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars" #+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars" -#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651157 refs]" +#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651155 refs]" |