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authorCampbell Barton <ideasman42@gmail.com>2010-08-17 07:17:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-17 07:17:51 +0400
commit40bf37e3b661cf7675cbd578391c379332522c40 (patch)
treee1d2f5399bfb5207d2b13488fb0dde78e386623a /source/blender/makesrna/rna_cleanup
parent5f7045f7afb0034a91b4474e8645d09f371ccfcf (diff)
use 'vertices' rather then 'verts'.
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index ec8247ffe98..6b13505d155 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -1475,7 +1475,7 @@ MAKE COLLECTION ATTR * ID|Curve|TextCurve.active_textbox -> active_textbox: in
+ * ID|Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int "Mask UV texture index"
+ * ID|Mesh.uv_textures -> uv_textures: collection, "(read-only)"
+ * ID|Mesh.vertex_colors -> vertex_colors: collection, "(read-only)"
-+ * ID|Mesh.verts -> verts: collection, "(read-only) Vertices of the mesh"
++ * ID|Mesh.verts -> vertices: collection, "(read-only) Vertices of the mesh"
TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer, "(read-only) Last selected element"
+ * ID|MetaBall.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
+ * ID|MetaBall.elements -> elements: collection, "(read-only) Meta elements"
@@ -1545,7 +1545,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Object.parent -> parent: pointer "Parent Object"
+ * ID|Object.parent_bone -> parent_bone: string "Name of parent bone in case of a bone parenting relation"
+ * ID|Object.parent_type -> parent_type: enum "Type of parent relation"
-+ * ID|Object.parent_vertices -> parent_verts: int[3], "(read-only) Indices of vertices in cases of a vertex parenting relation"
++ * ID|Object.parent_vertices -> parent_vertices: int[3], "(read-only) Indices of vertices in cases of a vertex parenting relation"
+ * ID|Object.particle_systems -> particle_systems: collection, "(read-only) Particle systems emitted from the object"
+ * ID|Object.pass_index -> pass_index: int "Index # for the IndexOB render pass"
+ * ID|Object.pose -> pose: pointer, "(read-only) Current pose for armatures"
@@ -1573,7 +1573,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Object.up_axis -> up_axis: enum "Axis that points in the upward direction"
+ * ID|Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean "Scale dupli based on face size"
+ * ID|Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean "Set dupliframes to use the frame"
-+ * ID|Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean "Rotate dupli according to vertex normal"
++ * ID|Object.use_dupli_verts_rotation -> use_dupli_vertices_rotation: boolean "Rotate dupli according to vertex normal"
+ * ID|Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean "Apply shape keys in edit mode (for Meshes only)"
+ * ID|Object.slow_parent -> use_slow_parent: boolean "Create a delay in the parent relationship"
+ * ID|Object.time_offset_add_parent -> use_time_offset_add_parent: boolean "Add the parents time offset value"
@@ -1917,7 +1917,7 @@ TODO, move into collectin * ID|WindowManager.active_keyconfig -> active_keyconfi
+ * ID|World.real_sky -> use_sky_real: boolean "Render background with a real horizon, relative to the camera angle"
+ * ID|World.zenith_color -> zenith_color: float[3] "Color at the zenith"
+ * IKParam.ik_solver -> ik_solver: enum, "(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC"
-+ * IKParam|Itasc.dampmax -> dampimg_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
++ * IKParam|Itasc.dampmax -> damping_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
+ * IKParam|Itasc.dampeps -> damping_epsilon: float "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1"
+ * IKParam|Itasc.feedback -> feedback: float "Feedback coefficient for error correction. Average response time=1/feedback. Default=20"
+ * IKParam|Itasc.num_iter -> iterations: int "Maximum number of iterations for convergence in case of reiteration"
@@ -2163,7 +2163,7 @@ TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Acti
+ * MeshEdge.select -> select: boolean "NO DESCRIPTION"
+ * MeshEdge.seam -> use_seam: boolean "Seam edge for UV unwrapping"
+ * MeshEdge.sharp -> use_sharp: boolean "Sharp edge for the EdgeSplit modifier"
-+ * MeshEdge.verts -> verts: int[2] "Vertex indices"
++ * MeshEdge.verts -> vertices: int[2] "Vertex indices"
+ * MeshFace.area -> area: float, "(read-only) read only area of the face"
+ * MeshFace.hide -> hide: boolean "NO DESCRIPTION"
+ * MeshFace.index -> index: int, "(read-only) Index number of the vertex"
@@ -2171,8 +2171,8 @@ TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Acti
+ * MeshFace.normal -> normal: float[3], "(read-only) local space unit length normal vector for this face"
+ * MeshFace.select -> select: boolean "NO DESCRIPTION"
+ * MeshFace.smooth -> use_smooth: boolean "NO DESCRIPTION"
-+ * MeshFace.verts -> verts: int[4] "Vertex indices"
-+ * MeshFace.verts_raw -> verts_raw: int[4] "Fixed size vertex indices array"
++ * MeshFace.verts -> vertices: int[4] "Vertex indices"
++ * MeshFace.verts_raw -> vertices_raw: int[4] "Fixed size vertex indices array"
+ * MeshFaces.active -> active: int "The active face for this mesh"
+ * MeshFaces.active_tface -> active_tface: pointer, "(read-only) Active Texture Face"
+ * MeshFloatProperty.value -> value: float "NO DESCRIPTION"
@@ -2255,13 +2255,13 @@ TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Acti
+ * Modifier|ArrayModifier.start_cap -> start_cap: pointer "Mesh object to use as a start cap"
+ * Modifier|ArrayModifier.constant_offset -> use_constant_offset: boolean "Add a constant offset"
+ * Modifier|ArrayModifier.merge_end_vertices -> use_merge_vertices_cap: boolean "Merge vertices in first and last duplicates"
-+ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_verts: boolean "Merge vertices in adjacent duplicates"
++ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_vertices: boolean "Merge vertices in adjacent duplicates"
+ * Modifier|ArrayModifier.add_offset_object -> use_object_offset: boolean "Add another objects transformation to the total offset"
+ * Modifier|ArrayModifier.relative_offset -> use_relative_offset: boolean "Add an offset relative to the objects bounding box"
+ * Modifier|BevelModifier.angle -> angle_limit: float "Angle above which to bevel edges"
+ * Modifier|BevelModifier.edge_weight_method -> edge_weight_method: enum "What edge weight to use for weighting a vertex"
+ * Modifier|BevelModifier.limit_method -> limit_method: enum "NO DESCRIPTION"
-+ * Modifier|BevelModifier.only_vertices -> use_only_verts: boolean "Bevel verts/corners, not edges"
++ * Modifier|BevelModifier.only_vertices -> use_only_vertices: boolean "Bevel verts/corners, not edges"
+ * Modifier|BevelModifier.width -> width: float "Bevel value/amount"
+ * Modifier|BooleanModifier.object -> object: pointer "Mesh object to use for Boolean operation"
+ * Modifier|BooleanModifier.operation -> operation: enum "NO DESCRIPTION"