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authorCampbell Barton <ideasman42@gmail.com>2010-08-20 10:09:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-20 10:09:58 +0400
commit4f5f868a523430aa41de8bd63f888878aaf63002 (patch)
tree2646d7467382bc8d2e5addc361b91f6eec7246e1 /source/blender/makesrna/rna_cleanup
parent4afe81c7260905bcb2682d9cbac016a446310955 (diff)
rna data path names which are more likely to break animations.
Added an operator "Update Animation Data", access from the search menu to update drivers and fcurves.
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index 3b72ecc5468..2a4d0070189 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -2391,7 +2391,6 @@
#+ * Modifier|SmokeModifier.coll_settings -> coll_settings: pointer, "(read-only)"
#+ * Modifier|SmokeModifier.domain_settings -> domain_settings: pointer, "(read-only)"
#+ * Modifier|SmokeModifier.flow_settings -> flow_settings: pointer, "(read-only)"
- + * Modifier|SmokeModifier.smoke_type -> type: enum "NO DESCRIPTION"
#+ * Modifier|SmoothModifier.factor -> factor: float "NO DESCRIPTION"
+ * Modifier|SmoothModifier.repeat -> iterations: int "NO DESCRIPTION"
+ * Modifier|SmoothModifier.x -> use_x: boolean "NO DESCRIPTION"
@@ -4594,7 +4593,7 @@
#+ * WorldLighting.sample_method -> sample_method: enum "Method for generating shadow samples (for Raytrace)"
#+ * WorldLighting.samples -> samples: int "Amount of ray samples. Higher values give smoother results and longer rendering times"
#+ * WorldLighting.threshold -> threshold: float "Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC)"
- + * WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean "Use Ambient Occlusion to add shadowing based on distance between objects"
+ + * WorldLighting.use_ambient_occlusion -> use_ambient_occlusion: boolean "Use Ambient Occlusion to add shadowing based on distance between objects"
+ * WorldLighting.pixel_cache -> use_cache: boolean "Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)"
+ * WorldLighting.use_environment_lighting -> use_environment_light: boolean "Add light coming from the environment"
+ * WorldLighting.falloff -> use_falloff: boolean "NO DESCRIPTION"