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authorCampbell Barton <ideasman42@gmail.com>2010-08-18 07:24:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-18 07:24:52 +0400
commitf32a35fd9dd5e412275353ee78f0c17e975fdbb7 (patch)
treeaa0fc3895e2bb61eed1e9eb736f246599716b6b0 /source/blender/makesrna/rna_cleanup
parenta34721d24b2b27562933e2d396c02ea71826562b (diff)
apply rna naming for ToolSettings
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index 5cd5fa60017..09e873268e1 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -4350,7 +4350,7 @@
#+ * TimelineMarker.frame -> frame: int "The frame on which the timeline marker appears"
#+ * TimelineMarker.name -> name: string "NO DESCRIPTION"
#+ * TimelineMarker.select -> select: boolean "Marker selection state"
- + * ToolSettings.autokey_mode -> auto_keying_mode: enum "Mode of automatic keyframe insertion for Objects and Bones"
+#ToolSettings.auto_keying_mode -> auto_keying_mode: enum "Mode of automatic keyframe insertion for Objects and Bones"
#+ * ToolSettings.edge_path_mode -> edge_path_mode: enum "The edge flag to tag when selecting the shortest path"
#+ * ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float "Number of bones in the subdivided stroke"
#+ * ToolSettings.etch_convert_mode -> etch_convert_mode: enum "Method used to convert stroke to bones"
@@ -4361,32 +4361,32 @@
#+ * ToolSettings.etch_subdivision_number -> etch_subdivision_number: int "Number of bones in the subdivided stroke"
#+ * ToolSettings.etch_template -> etch_template: pointer "Template armature that will be retargeted to the stroke"
#+ * ToolSettings.image_paint -> image_paint: pointer, "(read-only)"
- + * ToolSettings.mesh_selection_mode -> mesh_select_mode: boolean[3] "Which mesh elements selection works on"
+#ToolSettings.mesh_select_mode -> mesh_select_mode: boolean[3] "Which mesh elements selection works on"
#+ * ToolSettings.normal_size -> normal_size: float "Display size for normals in the 3D view"
#+ * ToolSettings.particle_edit -> particle_edit: pointer, "(read-only)"
- + * ToolSettings.proportional_editing -> proportional_edit: enum "Proportional editing mode"
- + * ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum "Falloff type for proportional editing mode"
+#ToolSettings.proportional_edit -> proportional_edit: enum "Proportional editing mode"
+#ToolSettings.proportional_edit_falloff -> proportional_edit_falloff: enum "Falloff type for proportional editing mode"
#+ * ToolSettings.sculpt -> sculpt: pointer, "(read-only)"
#+ * ToolSettings.sculpt_paint_use_unified_size -> sculpt_paint_use_unified_size: boolean "Instead of per brush radius, the radius is shared across brushes"
#+ * ToolSettings.sculpt_paint_use_unified_strength -> sculpt_paint_use_unified_strength: boolean "Instead of per brush strength, the strength is shared across brushes"
#ToolSettings.show_uv_local_view -> show_uv_local_view: boolean "Draw only faces with the currently displayed image assigned"
#+ * ToolSettings.snap_element -> snap_element: enum "Type of element to snap to"
#+ * ToolSettings.snap_target -> snap_target: enum "Which part to snap onto the target"
- + * ToolSettings.auto_normalize -> use_auto_normalize: boolean "Ensure all bone-deforming vertex groups add up to 1.0 while weight painting"
- + * ToolSettings.bone_sketching -> use_bone_sketching: boolean "DOC BROKEN"
- + * ToolSettings.etch_autoname -> use_etch_autoname: boolean "DOC BROKEN"
- + * ToolSettings.etch_overdraw -> use_etch_overdraw: boolean "DOC BROKEN"
- + * ToolSettings.etch_quick -> use_etch_quick: boolean "DOC BROKEN"
- + * ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean "Automatic keyframe insertion for Objects and Bones"
- + * ToolSettings.automerge_editing -> use_mesh_automerge: boolean "Automatically merge vertices moved to the same location"
- + * ToolSettings.proportional_editing_objects -> use_proportional_edit_objects: boolean "Proportional editing object mode"
- + * ToolSettings.record_with_nla -> use_record_with_nla: boolean "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking"
- + * ToolSettings.snap -> use_snap: boolean "Snap during transform"
- + * ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean "Align rotation with the snapping target"
- + * ToolSettings.snap_peel_object -> use_snap_peel_object: boolean "Consider objects as whole when finding volume center"
- + * ToolSettings.snap_project -> use_snap_project: boolean "Project vertices on the surface of other objects"
- + * ToolSettings.uv_sync_selection -> use_uv_select_sync: boolean "Keep UV and edit mode mesh selection in sync"
- + * ToolSettings.uv_selection_mode -> uv_select_mode: enum "UV selection and display mode"
+#ToolSettings.use_auto_normalize -> use_auto_normalize: boolean "Ensure all bone-deforming vertex groups add up to 1.0 while weight painting"
+#ToolSettings.use_bone_sketching -> use_bone_sketching: boolean "DOC BROKEN"
+#ToolSettings.use_etch_autoname -> use_etch_autoname: boolean "DOC BROKEN"
+#ToolSettings.use_etch_overdraw -> use_etch_overdraw: boolean "DOC BROKEN"
+#ToolSettings.use_etch_quick -> use_etch_quick: boolean "DOC BROKEN"
+#ToolSettings.use_keyframe_insert_auto -> use_keyframe_insert_auto: boolean "Automatic keyframe insertion for Objects and Bones"
+#ToolSettings.use_mesh_automerge -> use_mesh_automerge: boolean "Automatically merge vertices moved to the same location"
+#ToolSettings.use_proportional_edit_objects -> use_proportional_edit_objects: boolean "Proportional editing object mode"
+#ToolSettings.use_record_with_nla -> use_record_with_nla: boolean "Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking"
+#ToolSettings.use_snap -> use_snap: boolean "Snap during transform"
+#ToolSettings.use_snap_align_rotation -> use_snap_align_rotation: boolean "Align rotation with the snapping target"
+#ToolSettings.use_snap_peel_object -> use_snap_peel_object: boolean "Consider objects as whole when finding volume center"
+#ToolSettings.use_snap_project -> use_snap_project: boolean "Project vertices on the surface of other objects"
+#ToolSettings.use_uv_select_sync -> use_uv_select_sync: boolean "Keep UV and edit mode mesh selection in sync"
+#ToolSettings.uv_select_mode -> uv_select_mode: enum "UV selection and display mode"
#+ * ToolSettings.vertex_group_weight -> vertex_group_weight: float "Weight to assign in vertex groups"
#+ * ToolSettings.vertex_paint -> vertex_paint: pointer, "(read-only)"
#+ * ToolSettings.weight_paint -> weight_paint: pointer, "(read-only)"
@@ -4602,4 +4602,4 @@
+ * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors"
+ * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars"
#+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars"
-#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651121 refs]"
+#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651123 refs]"