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authorCampbell Barton <ideasman42@gmail.com>2010-08-17 17:11:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-17 17:11:25 +0400
commit8db2707fa22d35bf6efbf521368d241caa1e2c6f (patch)
tree455807f332c7b92a74546bb208feb8717e6dd3cc /source/blender/makesrna/rna_cleanup
parent87477c5d11a46ce674789efcac9bc5b37ef66d84 (diff)
rna naming changes based on suggestions by Brecht.
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt53
1 files changed, 26 insertions, 27 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index af9ec148382..22d824145b5 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -158,7 +158,7 @@ NOTE * CLASS.FROM -> TO: TYPE "DESCRIPTION"
+ * Actuator|SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float "The angle of the outer cone"
+ * Actuator|SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone"
+ * Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float "The maximum distance at which you can hear the sound"
-+ * Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d: float "The distance where the sound has a gain of 1.0"
++ * Actuator|SoundActuator.reference_distance_3d -> distance_3d_reference: float "The distance where the sound has a gain of 1.0"
+ * Actuator|SoundActuator.maximum_gain_3d -> gain_3d_max: float "The maximum gain of the sound, no matter how near it is"
+ * Actuator|SoundActuator.minimum_gain_3d -> gain_3d_min: float "The minimum gain of the sound, no matter how far it is away"
+ * Actuator|SoundActuator.mode -> mode: enum "NO DESCRIPTION"
@@ -359,7 +359,6 @@ MAKE PROPERTY OF A COLLECTION * Area.active_space -> active_space: pointer, "
+ * CollisionSettings.outer_thickness -> thickness_outer: float "Outer face thickness"
+ * CollisionSettings.enabled -> use: boolean "Enable this objects as a collider for physics systems"
+ * CollisionSettings.kill_particles -> use_particle_kill: boolean "Kill collided particles"
-+ * ColorRamp.total -> count: int, "(read-only) Total number of elements"
+ * ColorRamp.elements -> elements: collection, "(read-only)"
+ * ColorRamp.interpolation -> interpolation: enum "NO DESCRIPTION"
+ * ColorRampElement.color -> color: float[4] "NO DESCRIPTION"
@@ -877,7 +876,7 @@ REMOVE * FModifier.active -> active: boolean "F-Curve Modifier is the one bei
+ * FluidSettings|DomainFluidSettings.preview_resolution -> preview_resolution: int "Preview resolution in X,Y and Z direction"
+ * FluidSettings|DomainFluidSettings.render_display_mode -> render_display_mode: enum "How to display the mesh for rendering"
+ * FluidSettings|DomainFluidSettings.resolution -> resolution: int "Domain resolution in X,Y and Z direction"
-+ * FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace: float "Size of the simulation domain in metres"
++ * FluidSettings|DomainFluidSettings.real_world_size -> simulation_scale: float "Size of the simulation domain in metres"
+ * FluidSettings|DomainFluidSettings.slip_type -> slip_type: enum "NO DESCRIPTION"
+ * FluidSettings|DomainFluidSettings.start_time -> start_time: float "Simulation time of the first blender frame (in seconds)"
+ * FluidSettings|DomainFluidSettings.surface_smoothing -> surface_smooth: float "Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing"
@@ -1381,13 +1380,13 @@ MAKE COLLECTION ATTR * ID|Curve|TextCurve.active_textbox -> active_textbox: in
+ * ID|Material.preview_render_type -> preview_render_type: enum "Type of preview render"
+ * ID|Material.raytrace_mirror -> raytrace_mirror: pointer, "(read-only) Raytraced reflection settings for the material"
+ * ID|Material.raytrace_transparency -> raytrace_transparency: pointer, "(read-only) Raytraced transparency settings for the material"
-+ * ID|Material.roughness -> rough: float "Oren-Nayar Roughness"
++ * ID|Material.roughness -> roughness: float "Oren-Nayar Roughness"
+ * ID|Material.shadow_buffer_bias -> shadow_buffer_bias: float "Factor to multiply shadow buffer bias with (0 is ignore.)"
+ * ID|Material.shadow_casting_alpha -> shadow_cast_alpha: float "Shadow casting alpha, in use for Irregular and Deep shadow buffer"
+ * ID|Material.shadow_ray_bias -> shadow_ray_bias: float "Shadow raytracing bias to prevent terminator problems on shadow boundary"
+ * ID|Material.specular_alpha -> specular_alpha: float "Alpha transparency for specular areas"
+ * ID|Material.specular_color -> specular_color: float[3] "Specular color of the material"
-+ * ID|Material.specular_hardness -> specular_hard: int "NO DESCRIPTION"
++ * ID|Material.specular_hardness -> specular_hardness: int "NO DESCRIPTION"
+ * ID|Material.specular_intensity -> specular_intensity: float "NO DESCRIPTION"
+ * ID|Material.specular_ior -> specular_ior: float "NO DESCRIPTION"
+ * ID|Material.specular_ramp -> specular_ramp: pointer, "(read-only) Color ramp used to affect specular shading"
@@ -1480,13 +1479,13 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|MetaBall.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
+ * ID|MetaBall.elements -> elements: collection, "(read-only) Meta elements"
+ * ID|MetaBall.materials -> materials: collection, "(read-only)"
-+ * ID|MetaBall.render_size -> render_detail: float "Polygonization resolution in rendering"
++ * ID|MetaBall.render_size -> render_resolution: float "Polygonization resolution in rendering"
+ * ID|MetaBall.texspace_loc -> texspace_location: float[3] "Texture space location"
+ * ID|MetaBall.texspace_size -> texspace_size: float[3] "Texture space size"
+ * ID|MetaBall.threshold -> threshold: float "Influence of meta elements"
+ * ID|MetaBall.flag -> update_method: enum "Metaball edit update behavior"
+ * ID|MetaBall.auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
-+ * ID|MetaBall.wire_size -> viewport_detail: float "Polygonization resolution in the 3D viewport"
++ * ID|MetaBall.wire_size -> resolution: float "Polygonization resolution in the 3D viewport"
+ * ID|NodeTree.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
+ * ID|NodeTree.grease_pencil -> grease_pencil: pointer "Grease Pencil datablock"
+ * ID|NodeTree.nodes -> nodes: collection, "(read-only)"
@@ -1665,18 +1664,18 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|ParticleSettings.react_event -> react_event: enum "The event of target particles to react on"
+ * ID|ParticleSettings.reaction_shape -> reaction_shape: float "Power of reaction strength dependence on distance to target"
+ * ID|ParticleSettings.reactor_factor -> reactor_factor: float "Let the vector away from the target particles location give the particle a starting speed"
-+ * ID|ParticleSettings.ren_as -> render_method: enum "How particles are rendered"
++ * ID|ParticleSettings.ren_as -> render_type: enum "How particles are rendered"
+ * ID|ParticleSettings.render_step -> render_step: int "How many steps paths are rendered with (power of 2)"
+ * ID|ParticleSettings.rendered_child_nbr -> rendered_child_count: int "Amount of children/parent for rendering"
+ * ID|ParticleSettings.random_rotation_factor -> rotation_factor_random: float "Randomize rotation"
+ * ID|ParticleSettings.rotation_mode -> rotation_mode: enum "Particles initial rotation"
-+ * ID|ParticleSettings.rough1 -> rough_1: float "Amount of location dependent rough"
-+ * ID|ParticleSettings.rough1_size -> rough_1_size: float "Size of location dependent rough"
-+ * ID|ParticleSettings.rough2 -> rough_2: float "Amount of random rough"
-+ * ID|ParticleSettings.rough2_size -> rough_2_size: float "Size of random rough"
-+ * ID|ParticleSettings.rough2_thres -> rough_2_threshold: float "Amount of particles left untouched by random rough"
-+ * ID|ParticleSettings.rough_end_shape -> rough_end_shape: float "Shape of end point rough"
-+ * ID|ParticleSettings.rough_endpoint -> rough_endpoint: float "Amount of end point rough"
++ * ID|ParticleSettings.rough1 -> roughness_1: float "Amount of location dependent rough"
++ * ID|ParticleSettings.rough1_size -> roughness_1_size: float "Size of location dependent rough"
++ * ID|ParticleSettings.rough2 -> roughness_2: float "Amount of random rough"
++ * ID|ParticleSettings.rough2_size -> roughness_2_size: float "Size of random rough"
++ * ID|ParticleSettings.rough2_thres -> roughness_2_threshold: float "Amount of particles left untouched by random rough"
++ * ID|ParticleSettings.rough_end_shape -> roughness_end_shape: float "Shape of end point rough"
++ * ID|ParticleSettings.rough_endpoint -> roughness_endpoint: float "Amount of end point rough"
+ * ID|ParticleSettings.draw_health -> show_health: boolean "Draw boid health"
+ * ID|ParticleSettings.material_color -> show_material_color: boolean "Draw particles using materials diffuse color"
+ * ID|ParticleSettings.num -> show_number: boolean "Show particle number"
@@ -1804,7 +1803,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Texture|CloudsTexture.noise_depth -> noise_depth: int "Sets the depth of the cloud calculation"
+ * ID|Texture|CloudsTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|CloudsTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
-+ * ID|Texture|CloudsTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|CloudsTexture.stype -> cloud_type: enum "NO DESCRIPTION"
+ * ID|Texture|DistortedNoiseTexture.distortion -> distortion: float "NO DESCRIPTION"
+ * ID|Texture|DistortedNoiseTexture.nabla -> nabla: float "Size of derivative offset used for calculating normal"
+ * ID|Texture|DistortedNoiseTexture.noise_basis -> noise_basis: enum "Sets the noise basis used for turbulence"
@@ -1856,7 +1855,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Texture|MarbleTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|MarbleTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
+ * ID|Texture|MarbleTexture.noisebasis2 -> noisebasis_2: enum "NO DESCRIPTION"
-+ * ID|Texture|MarbleTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|MarbleTexture.stype -> marble_type: enum "NO DESCRIPTION"
+ * ID|Texture|MarbleTexture.turbulence -> turbulence: float "Sets the turbulence of the bandnoise and ringnoise types"
+ * ID|Texture|MusgraveTexture.highest_dimension -> dimension_max: float "Highest fractal dimension"
+ * ID|Texture|MusgraveTexture.gain -> gain: float "The gain multiplier"
@@ -1872,7 +1871,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Texture|StucciTexture.noise_basis -> noise_basis: enum "Sets the noise basis used for turbulence"
+ * ID|Texture|StucciTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|StucciTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
-+ * ID|Texture|StucciTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|StucciTexture.stype -> stucci_type: enum "NO DESCRIPTION"
+ * ID|Texture|StucciTexture.turbulence -> turbulence: float "Sets the turbulence of the bandnoise and ringnoise types"
+ * ID|Texture|VoronoiTexture.coloring -> color_mode: enum "NO DESCRIPTION"
+ * ID|Texture|VoronoiTexture.distance_metric -> distance_metric: enum "NO DESCRIPTION"
@@ -1892,7 +1891,7 @@ TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element: pointer,
+ * ID|Texture|WoodTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|WoodTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
+ * ID|Texture|WoodTexture.noisebasis2 -> noisebasis_2: enum "NO DESCRIPTION"
-+ * ID|Texture|WoodTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|WoodTexture.stype -> wood_type: enum "NO DESCRIPTION"
+ * ID|Texture|WoodTexture.turbulence -> turbulence: float "Sets the turbulence of the bandnoise and ringnoise types"
+ * ID|VectorFont.filepath -> filepath: string, "(read-only)"
+ * ID|VectorFont.packed_file -> packed_file: pointer, "(read-only)"
@@ -2059,7 +2058,7 @@ TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Acti
+ * MaterialHalo.flare_size -> flare_size: float "Sets the factor by which the flare is larger than the halo"
+ * MaterialHalo.flares_sub -> flare_subflare_count: int "Sets the number of subflares"
+ * MaterialHalo.flare_subsize -> flare_subflare_size: float "Sets the dimension of the subflares, dots and circles"
-+ * MaterialHalo.hardness -> hard: int "Sets the hardness of the halo"
++ * MaterialHalo.hardness -> hardness: int "Sets the hardness of the halo"
+ * MaterialHalo.line_number -> line_count: int "Sets the number of star shaped lines rendered over the halo"
+ * MaterialHalo.rings -> ring_count: int "Sets the number of rings rendered over the halo"
+ * MaterialHalo.seed -> seed: int "Randomizes ring dimension and line location"
@@ -2131,7 +2130,7 @@ TODO MOVE TO COLLECTION * KeyingSet.active_path -> active_path: pointer "Acti
+ * MaterialVolume.depth_cutoff -> depth_threshold: float "Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy"
+ * MaterialVolume.emission -> emission: float "Amount of light that gets emitted by the volume"
+ * MaterialVolume.emission_color -> emission_color: float[3] "NO DESCRIPTION"
-+ * MaterialVolume.lighting_mode -> light_mode: enum "Method of shading, attenuating, and scattering light through the volume"
++ * MaterialVolume.lighting_mode -> light_method: enum "Method of shading, attenuating, and scattering light through the volume"
+ * MaterialVolume.ms_diffusion -> ms_diffusion: float "Diffusion factor, the strength of the blurring effect"
+ * MaterialVolume.ms_intensity -> ms_intensity: float "Multiplier for multiple scattered light energy"
+ * MaterialVolume.ms_spread -> ms_spread: float "Proportional distance over which the light is diffused"
@@ -2833,9 +2832,9 @@ TODO SHOULD THIS BE HERE * Panel.text -> text: string "XXX todo"
+ * ParticleSystem.vertex_group_kink -> vertex_group_kink: string "Vertex group to control kink"
+ * ParticleSystem.vertex_group_length -> vertex_group_length: string "Vertex group to control length"
+ * ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string "Vertex group to control rotation"
-+ * ParticleSystem.vertex_group_roughness1 -> vertex_group_rough_1: string "Vertex group to control roughness 1"
-+ * ParticleSystem.vertex_group_roughness2 -> vertex_group_rough_2: string "Vertex group to control roughness 2"
-+ * ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string "Vertex group to control roughness end"
++ * ParticleSystem.vertex_group_roughness1 -> vertex_group_roughness_1: string "Vertex group to control roughness 1"
++ * ParticleSystem.vertex_group_roughness2 -> vertex_group_roughness_2: string "Vertex group to control roughness 2"
++ * ParticleSystem.vertex_group_roughness_end -> vertex_group_roughness_end: string "Vertex group to control roughness end"
+ * ParticleSystem.vertex_group_size -> vertex_group_size: string "Vertex group to control size"
+ * ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string "Vertex group to control tangent"
+ * ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string "Vertex group to control velocity"
@@ -2869,7 +2868,7 @@ TODO SHOULD THIS BE HERE * Panel.text -> text: string "XXX todo"
+ * PointDensity.falloff_softness -> falloff_soft: float "Softness of the soft falloff option"
+ * PointDensity.noise_basis -> noise_basis: enum "Noise formula used for turbulence"
+ * PointDensity.object -> object: pointer "Object to take point data from"
-+ * PointDensity.particle_cache -> particle_cache_coords: enum "Co-ordinate system to cache particles in"
++ * PointDensity.particle_cache -> particle_cache_space: enum "Co-ordinate system to cache particles in"
+ * PointDensity.particle_system -> particle_system: pointer "Particle System to render as points"
+ * PointDensity.point_source -> point_source: enum "Point data to use as renderable point density"
+ * PointDensity.radius -> radius: float "Radius from the shaded sample to look for points within"
@@ -2879,7 +2878,7 @@ TODO SHOULD THIS BE HERE * Panel.text -> text: string "XXX todo"
+ * PointDensity.turbulence_size -> turbulence_scale: float "Scale of the added turbulent noise"
+ * PointDensity.turbulence_strength -> turbulence_strength: float "NO DESCRIPTION"
+ * PointDensity.turbulence -> use_turbulence: boolean "Add directed noise to the density at render-time"
-+ * PointDensity.vertices_cache -> vertex_cache_coords: enum "Co-ordinate system to cache vertices in"
++ * PointDensity.vertices_cache -> vertex_cache_space: enum "Co-ordinate system to cache vertices in"
+ * Pose.active_bone_group -> active_bone_group: pointer "Active bone group for this pose"
+ * Pose.active_bone_group_index -> active_bone_group_index: int "Active index in bone groups array"
+ * Pose.animation_visualisation -> animation_visualisation: pointer, "(read-only) Animation data for this datablock"
@@ -3873,7 +3872,7 @@ Space|SpaceTextEditor.show_line_highlight -> show_line_highlight: boolean "Hi
+ * TextureSlot|MaterialTextureSlot.displacement_factor -> displacement_factor: float "Amount texture displaces the surface"
+ * TextureSlot|MaterialTextureSlot.emission_factor -> emission_factor: float "Amount texture affects emission"
+ * TextureSlot|MaterialTextureSlot.emit_factor -> emit_factor: float "Amount texture affects emission"
-+ * TextureSlot|MaterialTextureSlot.hardness_factor -> hard_factor: float "Amount texture affects hardness"
++ * TextureSlot|MaterialTextureSlot.hardness_factor -> hardness_factor: float "Amount texture affects hardness"
+ * TextureSlot|MaterialTextureSlot.mapping -> mapping: enum "NO DESCRIPTION"
+ * TextureSlot|MaterialTextureSlot.x_mapping -> mapping_x: enum "NO DESCRIPTION"
+ * TextureSlot|MaterialTextureSlot.y_mapping -> mapping_y: enum "NO DESCRIPTION"