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authorCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-15 20:56:04 +0400
commit02da5ecfed33139f90a8a35c37300e6d3f3034eb (patch)
treee7282bd10069fac1ea3140cd6b73995d77510f08 /source/blender/makesrna/rna_cleanup
parent220fd2e80aa353087e512d5333a64de1b0734954 (diff)
Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release. ActionGroup.selected -> select: boolean Action Group is selected BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status Bone.restrict_select -> hide_select: boolean Bone is able to be selected Bone.selected -> select: boolean CurveMapPoint.selected -> select: boolean Selection state of the curve point EditBone.restrict_select -> hide_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status MeshEdge.selected -> select: boolean MeshEdge.hidden -> hide: boolean MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean MeshVertex.hidden -> hide: boolean MeshVertex.selected -> select: boolean MotionPathVert.selected -> select: boolean Path point is selected for editing NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.locked -> lock: boolean NLA Track is locked NlaTrack.muted -> mute: boolean NLA Track is not evaluated NlaTrack.selected -> select: boolean NLA Track is selected Object.restrict_render -> hide_render: boolean Restrict renderability Object.restrict_select -> hide_select: boolean Restrict selection in the viewport Object.restrict_view -> hide: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state ObjectBase.selected -> select: boolean Object base selection state PoseBone.selected -> select: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean SplinePoint.selected -> select_control_point: boolean Selection status TimelineMarker.selected -> select: boolean Marker selection state Sequence.left_handle_selected -> select_left_handle: boolean ActionGroup.locked -> lock: boolean Action Group is locked Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) SplinePoint.hidden -> hide: boolean Visibility status FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated note: rebaned uv_select to select_uv
Diffstat (limited to 'source/blender/makesrna/rna_cleanup')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_booleans.txt65
1 files changed, 12 insertions, 53 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_booleans.txt b/source/blender/makesrna/rna_cleanup/rna_booleans.txt
index 87d4f8a0736..5c98ef7b9ad 100644
--- a/source/blender/makesrna/rna_cleanup/rna_booleans.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_booleans.txt
@@ -1,7 +1,6 @@
ActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time
ActionGroup.expanded -> show_expanded: boolean Action Group is expanded
-ActionGroup.locked -> lock: boolean Action Group is locked
-ActionGroup.selected -> select: boolean Action Group is selected
+
Actuator.expanded -> show_expanded: boolean Set actuator expanded in the user interface
AnimData.nla_enabled -> use_nla: boolean NLA stack is evaluated when evaluating this block
AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean Emphasize position of keyframes on Motion Paths
@@ -40,10 +39,7 @@ ArrayModifier.merge_end_vertices -> use_merge_end_vertices: boolean Merge
ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box
BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface
BevelModifier.only_vertices -> use_only_vertices: boolean Bevel verts/corners, not edges
-BezierSplinePoint.hidden -> hide: boolean Visibility status
-BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
-BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
-BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
+
BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying
BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land
BoidRuleAvoid.predict -> use_predict: boolean Predict target movement
@@ -58,14 +54,12 @@ Bone.connected -> use_connect: boolean, (read-only) When bone has a parent
Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
Bone.deform -> use_deform: boolean Bone does not deform any geometry
Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
-Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
+
Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
Bone.layer -> layer: boolean Layers bone exists in
Bone.local_location -> use_local_location: boolean Bone location is set in local space
Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
-Bone.restrict_select -> hide_select: boolean Bone is able to be selected
-Bone.selected -> select: boolean
BooleanProperty.default -> default: boolean, (read-only) Default value for this number
BooleanProperty.default_array -> default_array: boolean, (read-only) Default value for this array
Brush.use_accumulate -> use_accumulate: boolean Accumulate stroke dabs on top of each other
@@ -180,7 +174,7 @@ Curve.use_path_follow -> use_path_follow: boolean Make curve path children
Curve.use_radius -> use_radius: boolean Option for paths: apply the curve radius with path following it and deforming
Curve.use_stretch -> use_stretch: boolean Option for curve-deform: makes deformed child to stretch along entire path
Curve.use_time_offset -> use_time_offset: boolean Children will use Time Offset value as path distance offset
-CurveMapPoint.selected -> select: boolean Selection state of the curve point
+
CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defined boundary
DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics
DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur
@@ -214,17 +208,13 @@ EditBone.connected -> use_connect: boolean When bone has a parent, bone's
EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
EditBone.deform -> use_deform: boolean Bone does not deform any geometry
EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
-EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
+
EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
EditBone.layer -> layer: boolean Layers bone exists in
EditBone.local_location -> use_local_location: boolean Bone location is set in local space
-EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
-EditBone.restrict_select -> hide_select: boolean Bone is able to be selected
-EditBone.selected -> select: boolean
-EditBone.selected_head -> select_head: boolean
-EditBone.selected_tail -> select_tail: boolean
+
EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean Enable 3D tracking
EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally
EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally
@@ -257,16 +247,9 @@ ExplodeModifier.size -> use_size: boolean Use particle size for the shrapn
ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges for nicer shrapnel
ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn
FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped
-NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
-FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
-FCurve.muted -> mute: boolean F-Curve is not evaluated
-FCurve.selected -> select: boolean F-Curve is selected for editing
-NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
-FCurveSample.selected -> select: boolean Selection status
FModifier.active -> active: boolean F-Curve Modifier is the one being edited
NEGATE * FModifier.disabled -> enabled: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated
FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI
-FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated
FModifierFunctionGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
FModifierGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
FModifierLimits.use_maximum_x -> use_max_x: boolean Use the maximum X value
@@ -314,12 +297,10 @@ FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Obj
Function.registered -> is_registered: boolean, (read-only) Function is registered as callback as part of type registration
Function.registered_optional -> is_registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration
GPencilFrame.paint_lock -> is_edited: boolean Frame is being edited (painted on)
-GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
GPencilLayer.active -> active: boolean Set active layer for editing
GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer
GPencilLayer.hide -> hide: boolean Set layer Visibility
-GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
-GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
+
GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes)
GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean Ghost frames on either side of frame
GameBooleanProperty.value -> value: boolean Property value
@@ -420,9 +401,6 @@ KeyMapItem.expanded -> show_expanded: boolean Show key map event and prope
KeyMapItem.oskey -> oskey: boolean Operating system key pressed
KeyMapItem.shift -> shift: boolean Shift key pressed
KeyboardSensor.all_keys -> use_all_keys: boolean Trigger this sensor on any keystroke
-Keyframe.selected -> select: boolean Control point selection status
-Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
-Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves
KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms'
@@ -568,13 +546,10 @@ MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamical
MeshDeformModifier.invert -> invert_vertex_group: boolean Invert vertex group influence
MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage
MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge
-MeshEdge.hidden -> hide: boolean
MeshEdge.loose -> is_loose: boolean, (read-only) Loose edge
MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping
-MeshEdge.selected -> select: boolean
MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier
-MeshFace.hidden -> hide: boolean
-MeshFace.selected -> select: boolean
+
MeshFace.smooth -> use_smooth: boolean
MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint
@@ -589,12 +564,10 @@ MeshTextureFace.tex -> use_texture: boolean Render face with texture
MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face
MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided
MeshTextureFace.uv_pinned -> uv_pin: boolean
-MeshTextureFace.uv_selected -> uv_select: boolean
+MeshTextureFace.uv_selected -> select_uv: boolean
MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing
MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning
MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering
-MeshVertex.hidden -> hide: boolean
-MeshVertex.selected -> select: boolean
MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object
MetaElement.hide -> hide: boolean Hide element
MetaElement.negative -> use_negative: boolean Set metaball as negative one
@@ -624,7 +597,6 @@ Modifier.realtime -> show_realtime: boolean Realtime display of a modifier
Modifier.render -> use_render: boolean Use modifier during rendering
MotionPath.editing -> is_edited: boolean Path is being edited
MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path
-MotionPathVert.selected -> select: boolean Path point is selected for editing
MovieSequence.convert_float -> use_float: boolean Convert input to float data
MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis
@@ -663,11 +635,7 @@ NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle t
NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips
NlaStrip.muted -> mute: boolean NLA Strip is not evaluated
NlaStrip.reversed -> use_reverse: boolean NLA Strip is played back in reverse order (only when timing is automatically determined)
-NlaStrip.selected -> select: boolean NLA Strip is selected
NlaTrack.active -> active: boolean, (read-only) NLA Track is active
-NlaTrack.locked -> lock: boolean NLA Track is locked
-NlaTrack.muted -> mute: boolean NLA Track is not evaluated
-NlaTrack.selected -> select: boolean NLA Track is selected
NlaTrack.solo -> is_solo: boolean, (read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
Object.draw_axis -> show_axis: boolean Displays the object's origin and axis
Object.draw_bounds -> show_bounds: boolean Displays the object's bounds
@@ -682,10 +650,7 @@ Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in
Object.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface
Object.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers)
Object.lock_scale -> lock_scale: boolean Lock editing of scale in the interface
-Object.restrict_render -> hide_render: boolean Restrict renderability
-Object.restrict_select -> hide_select: boolean Restrict selection in the viewport
-Object.restrict_view -> hide: boolean Restrict visibility in the viewport
-Object.selected -> select: boolean Object selection state
+
Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only)
Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object
Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship
@@ -708,7 +673,6 @@ ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean Set limit to fo
ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean Set limit to force along the Y axis
ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean Set limit to force along the Z axis
ObjectBase.layers -> layer: boolean Layers the object base is on
-ObjectBase.selected -> select: boolean Object base selection state
ObstacleFluidSettings.active -> use: boolean Object contributes to the fluid simulation
ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution
@@ -825,7 +789,7 @@ PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation
PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface
PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers)
PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface
-PoseBone.selected -> select: boolean
+
PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean Create a copy of the metarig, constrainted by the generated rig
Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None
Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA
@@ -1037,11 +1001,8 @@ Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE
Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode)
Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true
Sequence.frame_locked -> use_frame_lock: boolean Lock the animation curve to the global frame counter
-Sequence.left_handle_selected -> select_left_handle: boolean
Sequence.lock -> lock: boolean Lock strip so that it can't be transformed
Sequence.mute -> mute: boolean
-Sequence.right_handle_selected -> select_right_handle: boolean
-Sequence.selected -> select: boolean
Sequence.use_effect_default_fade -> use_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip)
SequenceColorBalance.inverse_gain -> invert_gain: boolean
SequenceColorBalance.inverse_gamma -> invert_gamma: boolean
@@ -1208,8 +1169,7 @@ SplineIKConstraint.chain_offset -> use_chain_offset: boolean Offset the en
SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve
SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode
SplineIKConstraint.y_stretch -> use_y_stretch: boolean Stretch the Y axis of the bones to fit the curve
-SplinePoint.hidden -> hide: boolean Visibility status
-SplinePoint.selected -> select_control_point: boolean Selection status
+
SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices
SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices
SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows)
@@ -1251,7 +1211,6 @@ TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts tex
TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture
ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status
ThemeWidgetColors.shaded -> show_shaded: boolean
-TimelineMarker.selected -> select: boolean Marker selection state
ToolSettings.auto_normalize -> use_auto_normalize: boolean Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
ToolSettings.automerge_editing -> use_automerge_editing: boolean Automatically merge vertices moved to the same location
ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN