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authorClément Foucault <foucault.clem@gmail.com>2019-02-28 17:29:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-28 18:15:50 +0300
commit6a4a984ff731070d0702821fe1e67dea40e593b9 (patch)
tree8f60e6728f1da4b4f906356e01fdb2ed71d1ab69 /source/blender/makesrna
parentcd897c57f818a1159b7510e46f436183bffce9e0 (diff)
Objects: Remove Textured from object display type
As discussed with @billreynish this makes little sense now that we don't have a dedicated textured mode. We don't have a superior texture or shaded mode anymore and we also cannot mix different engines together (workbench with eevee/lookdev). The only feature it removes is the possibility to hide textures for certain object in solid mode.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_object.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index a70c8a23f3c..fef8db10e1d 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -2108,8 +2108,6 @@ static void rna_def_object(BlenderRNA *brna)
{OB_BOUNDBOX, "BOUNDS", 0, "Bounds", "Display the bounds of the object"},
{OB_WIRE, "WIRE", 0, "Wire", "Display the object as a wireframe"},
{OB_SOLID, "SOLID", 0, "Solid", "Display the object as a solid (if solid drawing is enabled in the viewport)"},
- {OB_TEXTURE, "TEXTURED", 0, "Textured",
- "Display the object with textures (if textures are enabled in the viewport)"},
{0, NULL, 0, NULL, NULL},
};