diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 05:55:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-29 16:03:02 +0300 |
commit | e749643793809248dfc6ffd078be04aec3eeab82 (patch) | |
tree | e9b12ab51205aeb344c17ebd0d38d21c76e7cd69 /source/blender/makesrna | |
parent | e4ee9de63899e2da58cdfdd9cbf2ac5bb2e3755a (diff) |
GPU: Refactor gpu_texture_image to not use GL calls
This is also a bit of code cleanup, reorganisation.
Tried to be DRYed but avoid too much code change to (hopefully) minimize
breakage.
- GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase.
- GPUTexture: Move compressed texture upload to gpu_texture.cc
- GPUTexture: Add per texture Anisotropic filtering switch
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_userdef.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index bfc020afb41..b13b9f5c11d 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -190,6 +190,7 @@ static const EnumPropertyItem rna_enum_userdef_viewport_aa_items[] = { # include "GPU_draw.h" # include "GPU_extensions.h" # include "GPU_select.h" +# include "GPU_texture.h" # include "BLF_api.h" @@ -363,7 +364,8 @@ static void rna_userdef_load_ui_update(Main *UNUSED(bmain), Scene *UNUSED(scene) static void rna_userdef_anisotropic_update(Main *bmain, Scene *scene, PointerRNA *ptr) { - GPU_set_anisotropic(U.anisotropic_filter); + GPU_samplers_free(); + GPU_samplers_init(); rna_userdef_update(bmain, scene, ptr); } |