diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-16 15:00:16 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-23 13:05:33 +0300 |
commit | ee701baff8caf6d184fa245e170c1e67981e2608 (patch) | |
tree | 0e84a0829141682cedfdf9770e755a3e9f833282 /source/blender/makesrna | |
parent | c9ed39925a51fc421a734027c2ef386157392f3b (diff) |
Workbench: Support Active Vertex Color
Currently it is not possible to view the vertex colors of an object. To
optimize the workflow, workbench will need to support Vertex Colors.
The Vertex Colors is a new option in `shading->color_type`. When objects
do not have vertex color, the objects will be rendered with the
`V3D_SHADING_OBJECT_COLOR`.
In order to support vertex colors in workbench the current texture/solid
shading structure is migrated to a primary shaders and fallback shaders.
Fix: T57000
Reviewers: brecht, fclem
Differential Revision: https://developer.blender.org/D4694
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 5ddb1d76308..ca00ce993d3 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -362,6 +362,7 @@ static const EnumPropertyItem rna_enum_shading_color_type_items[] = { {V3D_SHADING_MATERIAL_COLOR, "MATERIAL", 0, "Material", "Show material color"}, {V3D_SHADING_OBJECT_COLOR, "OBJECT", 0, "Object", "Show object color"}, {V3D_SHADING_RANDOM_COLOR, "RANDOM", 0, "Random", "Show random object color"}, + {V3D_SHADING_VERTEX_COLOR, "VERTEX", 0, "Vertex", "Show active vertex color"}, {V3D_SHADING_TEXTURE_COLOR, "TEXTURE", 0, "Texture", "Show texture"}, {0, NULL, 0, NULL, NULL}, }; @@ -1080,6 +1081,8 @@ static const EnumPropertyItem *rna_View3DShading_color_type_itemf(bContext *UNUS &item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_OBJECT_COLOR); RNA_enum_items_add_value( &item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_RANDOM_COLOR); + RNA_enum_items_add_value( + &item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_VERTEX_COLOR); if (shading->light != V3D_LIGHTING_MATCAP) { RNA_enum_items_add_value( &item, &totitem, rna_enum_shading_color_type_items, V3D_SHADING_TEXTURE_COLOR); @@ -3001,6 +3004,7 @@ static void rna_def_space_view3d_shading(BlenderRNA *brna) RNA_def_property_enum_items(prop, rna_enum_shading_color_type_items); RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_View3DShading_color_type_itemf"); RNA_def_property_ui_text(prop, "Color", "Color Type"); + RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL); prop = RNA_def_property(srna, "wireframe_color_type", PROP_ENUM, PROP_NONE); |