Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-02 20:46:27 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-02 22:09:29 +0300
commit4fca12e0faf77671473e3a0207a7fe383bc7cb73 (patch)
tree0622c00a5402ca565cbba604aeb8ebe1b5724fbc /source/blender/makesrna
parentbd5e578804d9debe0c8450d196b1960ee66dbaa9 (diff)
Fix rna default value in BGE UI.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_object.c11
-rw-r--r--source/blender/makesrna/intern/rna_scene.c34
2 files changed, 45 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index e2df903ac95..92f8ad62924 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1686,6 +1686,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "physics_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "body_type");
RNA_def_property_enum_items(prop, body_type_items);
+ RNA_def_property_enum_default(prop, OB_BODY_TYPE_STATIC);
RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get",
"rna_GameObjectSettings_physics_type_set", NULL);
RNA_def_property_ui_text(prop, "Physics Type", "Select the type of physical representation");
@@ -1705,12 +1706,14 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, 0.01, 10000.0);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Mass", "Mass of the object");
prop = RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "inertia");
RNA_def_property_range(prop, 0.01f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.01f, 10.0f, 1, 3);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Radius", "Radius of bounding sphere and material physics");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
@@ -1721,11 +1724,13 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "damping");
RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_float_default(prop, 0.04f);
RNA_def_property_ui_text(prop, "Damping", "General movement damping");
prop = RNA_def_property(srna, "rotation_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rdamping");
RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping");
prop = RNA_def_property(srna, "velocity_min", PROP_FLOAT, PROP_NONE);
@@ -1742,16 +1747,19 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "step_height");
RNA_def_property_range(prop, 0.01, 1.0);
+ RNA_def_property_float_default(prop, 0.15f);
RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over");
prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "jump_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_float_default(prop, 10.0f);
RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping");
prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "fall_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_float_default(prop, 55.0f);
RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
/* Collision Masks */
@@ -1812,6 +1820,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "form_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "formfactor");
RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_float_default(prop, 0.4f);
RNA_def_property_ui_text(prop, "Form Factor", "Form factor scales the inertia tensor");
prop = RNA_def_property(srna, "use_anisotropic_friction", PROP_BOOLEAN, PROP_NONE);
@@ -1844,6 +1853,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "collision_margin", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "margin");
RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_float_default(prop, 0.04f);
RNA_def_property_ui_text(prop, "Collision Margin",
"Extra margin around object for collision detection, small amount required "
"for stability");
@@ -1859,6 +1869,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop = RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "obstacleRad");
RNA_def_property_range(prop, 0.0, 1000.0);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation");
/* state */
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index f671a4b29e5..78e19d2a40d 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -3488,36 +3488,42 @@ static void rna_def_scene_game_recast_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "cell_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cellsize");
RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_float_default(prop, 0.3f);
RNA_def_property_ui_text(prop, "Cell Size", "Rasterized cell size");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "cell_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "cellheight");
RNA_def_property_ui_range(prop, 0.1, 1, 1, 2);
+ RNA_def_property_float_default(prop, 0.2f);
RNA_def_property_ui_text(prop, "Cell Height", "Rasterized cell height");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "agent_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentheight");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_float_default(prop, 2.0f);
RNA_def_property_ui_text(prop, "Agent Height", "Minimum height where the agent can still walk");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "agent_radius", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentradius");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_float_default(prop, 0.6f);
RNA_def_property_ui_text(prop, "Agent Radius", "Radius of the agent");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "climb_max", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "agentmaxclimb");
RNA_def_property_ui_range(prop, 0.1, 5, 1, 2);
+ RNA_def_property_float_default(prop, 0.9f);
RNA_def_property_ui_text(prop, "Max Climb", "Maximum height between grid cells the agent can climb");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "slope_max", PROP_FLOAT, PROP_ANGLE);
RNA_def_property_float_sdna(prop, NULL, "agentmaxslope");
RNA_def_property_range(prop, 0, M_PI_2);
+ RNA_def_property_float_default(prop, M_PI_4);
RNA_def_property_ui_text(prop, "Max Slope", "Maximum walkable slope angle");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3525,42 +3531,49 @@ static void rna_def_scene_game_recast_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "region_min_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionminsize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_float_default(prop, 8.0f);
RNA_def_property_ui_text(prop, "Min Region Size", "Minimum regions size (smaller regions will be deleted)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "region_merge_size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "regionmergesize");
RNA_def_property_ui_range(prop, 0, 150, 1, 2);
+ RNA_def_property_float_default(prop, 20.0f);
RNA_def_property_ui_text(prop, "Merged Region Size", "Minimum regions size (smaller regions will be merged)");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "edge_max_len", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "edgemaxlen");
RNA_def_property_ui_range(prop, 0, 50, 1, 2);
+ RNA_def_property_float_default(prop, 12.0f);
RNA_def_property_ui_text(prop, "Max Edge Length", "Maximum contour edge length");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "edge_max_error", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "edgemaxerror");
RNA_def_property_ui_range(prop, 0.1, 3.0, 1, 2);
+ RNA_def_property_float_default(prop, 1.3f);
RNA_def_property_ui_text(prop, "Max Edge Error", "Maximum distance error from contour to cells");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "verts_per_poly", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "vertsperpoly");
RNA_def_property_ui_range(prop, 3, 12, 1, -1);
+ RNA_def_property_int_default(prop, 6);
RNA_def_property_ui_text(prop, "Verts Per Poly", "Max number of vertices per polygon");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "sample_dist", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "detailsampledist");
RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_float_default(prop, 6.0f);
RNA_def_property_ui_text(prop, "Sample Distance", "Detail mesh sample spacing");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "sample_max_error", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "detailsamplemaxerror");
RNA_def_property_ui_range(prop, 0.0, 16.0, 1, 2);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Max Sample Error", "Detail mesh simplification max sample error");
RNA_def_property_update(prop, NC_SCENE, NULL);
}
@@ -3772,12 +3785,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "resolution_x", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "xplay");
RNA_def_property_range(prop, 4, 10000);
+ RNA_def_property_int_default(prop, 640);
RNA_def_property_ui_text(prop, "Resolution X", "Number of horizontal pixels in the screen");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "resolution_y", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "yplay");
RNA_def_property_range(prop, 4, 10000);
+ RNA_def_property_int_default(prop, 480);
RNA_def_property_ui_text(prop, "Resolution Y", "Number of vertical pixels in the screen");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3794,12 +3809,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "depth", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "depth");
RNA_def_property_range(prop, 8, 32);
+ RNA_def_property_int_default(prop, 32);
RNA_def_property_ui_text(prop, "Bits", "Display bit depth of full screen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "exit_key", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "exitkey");
RNA_def_property_enum_items(prop, event_type_items);
+ RNA_def_property_enum_default(prop, ESCKEY);
RNA_def_property_enum_funcs(prop, NULL, "rna_GameSettings_exit_key_set", NULL);
RNA_def_property_ui_text(prop, "Exit Key", "The key that exits the Game Engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3814,6 +3831,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "frequency", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "freqplay");
RNA_def_property_range(prop, 4, 2000);
+ RNA_def_property_int_default(prop, 60);
RNA_def_property_ui_text(prop, "Freq", "Display clock frequency of fullscreen display");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3851,12 +3869,14 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "stereo_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "stereomode");
RNA_def_property_enum_items(prop, stereo_modes_items);
+ RNA_def_property_enum_default(prop, STEREO_ANAGLYPH);
RNA_def_property_ui_text(prop, "Stereo Mode", "Stereographic techniques");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "stereo_eye_separation", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "eyeseparation");
RNA_def_property_range(prop, 0.01, 5.0);
+ RNA_def_property_float_default(prop, 0.1f);
RNA_def_property_ui_text(prop, "Eye Separation",
"Set the distance between the eyes - the camera focal distance/30 should be fine");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3871,18 +3891,21 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "dome_tessellation", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.res");
RNA_def_property_ui_range(prop, 1, 8, 1, 1);
+ RNA_def_property_int_default(prop, 4);
RNA_def_property_ui_text(prop, "Tessellation", "Tessellation level - check the generated mesh in wireframe mode");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "dome_buffer_resolution", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "dome.resbuf");
RNA_def_property_ui_range(prop, 0.1, 1.0, 0.1, 2);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Buffer Resolution", "Buffer Resolution - decrease it to increase speed");
RNA_def_property_update(prop, NC_SCENE, NULL);
prop = RNA_def_property(srna, "dome_angle", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "dome.angle");
RNA_def_property_ui_range(prop, 90, 250, 1, 1);
+ RNA_def_property_int_default(prop, 180);
RNA_def_property_ui_text(prop, "Angle", "Field of View of the Dome - it only works in mode Fisheye and Truncated");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3903,6 +3926,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "physics_engine", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "physicsEngine");
RNA_def_property_enum_items(prop, physics_engine_items);
+ RNA_def_property_enum_default(prop, WOPHY_BULLET);
RNA_def_property_ui_text(prop, "Physics Engine", "Physics engine used for physics simulation in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3910,6 +3934,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "gravity");
RNA_def_property_ui_range(prop, 0.0, 25.0, 1, 2);
RNA_def_property_range(prop, 0.0, 10000.0);
+ RNA_def_property_float_default(prop, 9.8f);
RNA_def_property_ui_text(prop, "Physics Gravity",
"Gravitational constant used for physics simulation in the game engine");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3917,6 +3942,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "occlusion_culling_resolution", PROP_INT, PROP_PIXEL);
RNA_def_property_int_sdna(prop, NULL, "occlusionRes");
RNA_def_property_range(prop, 128.0, 1024.0);
+ RNA_def_property_int_default(prop, 128);
RNA_def_property_ui_text(prop, "Occlusion Resolution",
"Size of the occlusion buffer, use higher value for better precision (slower)");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3925,6 +3951,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "ticrate");
RNA_def_property_ui_range(prop, 1, 60, 1, 1);
RNA_def_property_range(prop, 1, 10000);
+ RNA_def_property_int_default(prop, 60);
RNA_def_property_ui_text(prop, "Frames Per Second",
"Nominal number of game frames per second "
"(physics fixed timestep = 1/fps, independently of actual frame rate)");
@@ -3934,6 +3961,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "maxlogicstep");
RNA_def_property_range(prop, 1, 10000);
RNA_def_property_ui_range(prop, 1, 50, 1, 1);
+ RNA_def_property_int_default(prop, 5);
RNA_def_property_ui_text(prop, "Max Logic Steps",
"Maximum number of logic frame per game frame if graphics slows down the game, "
"higher value allows better synchronization with physics");
@@ -3943,6 +3971,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "maxphystep");
RNA_def_property_range(prop, 1, 10000);
RNA_def_property_ui_range(prop, 1, 50, 1, 1);
+ RNA_def_property_int_default(prop, 5);
RNA_def_property_ui_text(prop, "Max Physics Steps",
"Maximum number of physics step per game frame if graphics slows down the game, "
"higher value allows physics to keep up with realtime");
@@ -3952,6 +3981,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "physubstep");
RNA_def_property_range(prop, 1, 50);
RNA_def_property_ui_range(prop, 1, 5, 1, 1);
+ RNA_def_property_int_default(prop, 1);
RNA_def_property_ui_text(prop, "Physics Sub Steps",
"Number of simulation substep per physic timestep, "
"higher value give better physics precision");
@@ -3961,6 +3991,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "lineardeactthreshold");
RNA_def_property_ui_range(prop, 0.001, 10000.0, 2, 3);
RNA_def_property_range(prop, 0.001, 10000.0);
+ RNA_def_property_float_default(prop, 0.8f);
RNA_def_property_ui_text(prop, "Deactivation Linear Threshold",
"Linear velocity that an object must be below before the deactivation timer can start");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -3969,6 +4000,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "angulardeactthreshold");
RNA_def_property_ui_range(prop, 0.001, 10000.0, 2, 3);
RNA_def_property_range(prop, 0.001, 10000.0);
+ RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_ui_text(prop, "Deactivation Angular Threshold",
"Angular velocity that an object must be below before the deactivation timer can start");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -4112,6 +4144,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "level_height", PROP_FLOAT, PROP_ACCELERATION);
RNA_def_property_float_sdna(prop, NULL, "levelHeight");
RNA_def_property_range(prop, 0.0f, 200.0f);
+ RNA_def_property_float_default(prop, 2.0f);
RNA_def_property_ui_text(prop, "Level height",
"Max difference in heights of obstacles to enable their interaction");
RNA_def_property_update(prop, NC_SCENE, NULL);
@@ -4140,6 +4173,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
RNA_def_property_int_sdna(prop, NULL, "scehysteresis");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_range(prop, 0, 100, 10, 1);
+ RNA_def_property_int_default(prop, 10);
RNA_def_property_ui_text(prop, "Hysteresis %",
"Minimum distance change required to transition to the previous level of detail");
RNA_def_property_update(prop, NC_SCENE, NULL);