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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-18 12:30:11 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:08 +0300
commit60bf6c123fae87f8ced5c2f33a6c14cab50d94c2 (patch)
tree2afe59fb74e3fe293d0cb128fbddb058cc95e00e /source/blender/makesrna
parentd031831a05b0717348df7747c251f623d0d61f55 (diff)
Fix for applying the bending randomness factor.
A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_particle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c
index 0dffaba8cd8..781012de652 100644
--- a/source/blender/makesrna/intern/rna_particle.c
+++ b/source/blender/makesrna/intern/rna_particle.c
@@ -2322,7 +2322,7 @@ static void rna_def_particle_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "bending_random");
RNA_def_property_range(prop, 0.0f, 1.0f);
RNA_def_property_ui_text(prop, "Random Bending Stiffness", "Random stiffness of hairs");
- RNA_def_property_update(prop, 0, "rna_Particle_reset");
+ RNA_def_property_update(prop, 0, "rna_Particle_redo");
/*TODO: not found in UI, readonly? */
prop = RNA_def_property(srna, "keys_step", PROP_INT, PROP_NONE);