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authorLukas Stockner <lukasstockner97>2022-05-16 11:52:49 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2022-07-24 22:33:04 +0300
commit6db059e3d7c3156943e3f0646612eb1d74409215 (patch)
tree0a363addb60f186ffab66e1351cd44212a9a8cbe /source/blender/makesrna
parentf7d5aaa3656cf5b839d86bc6d5ad57960d540202 (diff)
Render: Update lightgroup membership in objects and world if lightgroup is renamed
As discussed, this only updates objects in and the world of the scene to which the view layer belongs, which also avoids the problem of not having a BMain available. Differential Revision: https://developer.blender.org/D14740
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index daf4c99845d..f24aec3447b 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2501,7 +2501,7 @@ static void rna_ViewLayerLightgroup_name_set(PointerRNA *ptr, const char *value)
Scene *scene = (Scene *)ptr->owner_id;
ViewLayer *view_layer = BKE_view_layer_find_with_lightgroup(scene, lightgroup);
- BKE_view_layer_rename_lightgroup(view_layer, lightgroup, value);
+ BKE_view_layer_rename_lightgroup(scene, view_layer, lightgroup, value);
}
/* Fake value, used internally (not saved to DNA). */