diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
commit | 0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch) | |
tree | bc390a19c826721c1bef0b569226e0bc9c14304f /source/blender/makesrna | |
parent | a35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff) |
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7e726c9b16b..ef3ee07e211 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -3143,7 +3143,6 @@ static void rna_def_scene_game_data(BlenderRNA *brna) }; static EnumPropertyItem material_items[] = { - {GAME_MAT_TEXFACE, "SINGLETEXTURE", 0, "Singletexture", "Singletexture face materials"}, {GAME_MAT_MULTITEX, "MULTITEXTURE", 0, "Multitexture", "Multitexture materials"}, {GAME_MAT_GLSL, "GLSL", 0, "GLSL", "OpenGL shading language shaders"}, {0, NULL, 0, NULL, NULL} |