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authorPablo Dobarro <pablodp606@gmail.com>2020-03-26 18:46:32 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-03-27 19:55:00 +0300
commit015c084bda936915980f662ba3f73c996f451f24 (patch)
tree8870473b2f5eccee47f7f599817c6a322632476e /source/blender/makesrna
parent7eacda5a2bedbefab208ac32b0556307a9ca758b (diff)
Sculpt: Weight normal and area sampling towards the brush center
Previously, all vertices inside the brush radius were taken into account equally when calculating the sculpt normal and area. This was causing artifacts and unpredictable results with large brushes or meshes with curvatures, as the strongest deformation point of all brushes is usually in the center. By weighting the vertex normal and position towards the center when sampling, all brushes should now behave in a more predictable way in non-uniform surfaces. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6989
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