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authorLukas Tönne <lukas.toenne@gmail.com>2014-08-27 20:12:51 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:21 +0300
commit345c7b144d0ddeb6dbf2b7ba77ae9ac89b8c9671 (patch)
tree75a27a6f69f90e4db34d3decf96b8a5ae7b4f8d3 /source/blender/makesrna
parentb331a82910da04b684d680ec94abbf93efbd0696 (diff)
Fixed hair velocity smoothing.
This is an important hair interaction feature that simulates friction between hairs in an efficient way. The method is based on the paper "Volumetric Methods for Simulation and Rendering of Hair" ( http://graphics.pixar.com/library/Hair/paper.pdf ) It was partially implemented already, but didn't work in this simplified version. The same voxel structure can be used for implemeting repelling forces on hair based on density, which can help a hair system maintain volume instead of collapsing in on itself.
Diffstat (limited to 'source/blender/makesrna')
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