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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-08-27 20:12:51 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:29:21 +0300 |
commit | 345c7b144d0ddeb6dbf2b7ba77ae9ac89b8c9671 (patch) | |
tree | 75a27a6f69f90e4db34d3decf96b8a5ae7b4f8d3 /source/blender/makesrna | |
parent | b331a82910da04b684d680ec94abbf93efbd0696 (diff) |
Fixed hair velocity smoothing.
This is an important hair interaction feature that simulates friction
between hairs in an efficient way. The method is based on the paper
"Volumetric Methods for Simulation and Rendering of Hair"
( http://graphics.pixar.com/library/Hair/paper.pdf )
It was partially implemented already, but didn't work in this simplified
version. The same voxel structure can be used for implemeting repelling
forces on hair based on density, which can help a hair system maintain
volume instead of collapsing in on itself.
Diffstat (limited to 'source/blender/makesrna')
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