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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-28 02:51:28 +0400
commit134bbf37913360c3c87649e871145a0984eaf166 (patch)
tree149b318f02b77e982c0635c75e7f142a9bbd622d /source/blender/makesrna
parentf4c93ae9355be8f5e1b2dbdc5fda0f3bce71d67d (diff)
GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 7be34c398ae..bd454bab25d 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -144,12 +144,6 @@ static void rna_userdef_anisotropic_update(Main *bmain, Scene *scene, PointerRNA
rna_userdef_update(bmain, scene, ptr);
}
-static void rna_userdef_gl_gpu_mipmaps(Main *bmain, Scene *scene, PointerRNA *ptr)
-{
- GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
- rna_userdef_update(bmain, scene, ptr);
-}
-
static void rna_userdef_gl_texture_limit_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
GPU_free_images();
@@ -3224,11 +3218,6 @@ static void rna_def_userdef_system(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "16 Bit Float Textures", "Use 16 bit per component texture for float images");
RNA_def_property_update(prop, 0, "rna_userdef_gl_use_16bit_textures");
- prop = RNA_def_property(srna, "use_gpu_mipmap", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "use_gpu_mipmap", 1);
- RNA_def_property_ui_text(prop, "GPU Mipmap Generation", "Generate Image Mipmaps on the GPU");
- RNA_def_property_update(prop, 0, "rna_userdef_gl_gpu_mipmaps");
-
prop = RNA_def_property(srna, "use_vertex_buffer_objects", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflags", USER_DISABLE_VBO);
RNA_def_property_ui_text(prop, "VBOs",