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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-30 14:44:00 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-07-30 14:44:00 +0400
commit3b9b4f76054e55465c3c0ddbaed3f09618860b58 (patch)
tree44afe2f1575043a86eb7430d5b265c0e98fecbdf /source/blender/makesrna
parentfdae90fb1fc8496ad90c0cf980c1799abab2c2fb (diff)
Fix #23103:
* missing glsl update when changing color management setting * disable glsl lamps only when disabling them for render
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c21
1 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index e48f07f48d6..a08e9e4252f 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -679,6 +679,13 @@ static int rna_RenderSettings_engine_get(PointerRNA *ptr)
return 0;
}
+static void rna_Scene_glsl_update(Main *bmain, Scene *unused, PointerRNA *ptr)
+{
+ Scene *scene= (Scene*)ptr->id.data;
+
+ DAG_id_flush_update(&scene->id, 0);
+}
+
static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unused, PointerRNA *ptr)
{
/* reset image nodes */
@@ -697,6 +704,8 @@ static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unuse
}
}
}
+
+ rna_Scene_glsl_update(bmain, unused, ptr);
}
static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value)
@@ -1749,32 +1758,32 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop= RNA_def_property(srna, "glsl_lights", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_LIGHTS);
RNA_def_property_ui_text(prop, "GLSL Lights", "Use lights for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "glsl_shaders", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADERS);
RNA_def_property_ui_text(prop, "GLSL Shaders", "Use shaders for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "glsl_shadows", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_SHADOWS);
RNA_def_property_ui_text(prop, "GLSL Shadows", "Use shadows for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "glsl_ramps", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_RAMPS);
RNA_def_property_ui_text(prop, "GLSL Ramps", "Use ramps for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "glsl_nodes", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_NODES);
RNA_def_property_ui_text(prop, "GLSL Nodes", "Use nodes for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
prop= RNA_def_property(srna, "glsl_extra_textures", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", GAME_GLSL_NO_EXTRA_TEX);
RNA_def_property_ui_text(prop, "GLSL Extra Textures", "Use extra textures like normal or specular maps for GLSL rendering");
- RNA_def_property_update(prop, NC_SCENE|NA_EDITED, NULL);
+ RNA_def_property_update(prop, NC_SCENE|NA_EDITED, "rna_Scene_glsl_update");
}
static void rna_def_scene_render_layer(BlenderRNA *brna)