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authorWilliam Reynish <william@reynish.com>2009-08-16 13:47:33 +0400
committerWilliam Reynish <william@reynish.com>2009-08-16 13:47:33 +0400
commit1b2ebfcb613e74fd2490c42788774f8851584b47 (patch)
treea5dc1ebe5878b3c94cfc77cff1622eae781d7179 /source/blender/makesrna
parentdfc7d63911b10f987d1223c892a7e62ddc317844 (diff)
Minor adjustments to game physics. Moved some of the name changes into RNA and moved some options around for nicer alignment.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_object.c10
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c8
2 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 2e40765935d..bad36025eda 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -839,7 +839,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "inertia");
RNA_def_property_range(prop, 0.01, 10.0);
- RNA_def_property_ui_text(prop, "Radius", "Radius for Bounding sphere and Fh/Fh Rot.");
+ RNA_def_property_ui_text(prop, "Radius", "Radius of bounding sphere and material physics");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "no_sleeping", PROP_BOOLEAN, PROP_NONE);
@@ -899,13 +899,13 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
- prop= RNA_def_property(srna, "do_fh", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "material_physics", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
- RNA_def_property_ui_text(prop, "Do Fh", "Use Fh settings in materials.");
+ RNA_def_property_ui_text(prop, "Use Material Physics", "Use physics settings in materials.");
- prop= RNA_def_property(srna, "rotation_fh", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "rotate_from_normal", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH);
- RNA_def_property_ui_text(prop, "Rotation Fh", "Use face normal to rotate Object");
+ RNA_def_property_ui_text(prop, "Rotate From Normal", "Use face normal to rotate object, so that it points away from the surface");
prop= RNA_def_property(srna, "form_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "formfactor");
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 93274a01cc5..932bef9969d 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -864,13 +864,13 @@ static void rna_def_game_softbody(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_BSB_BENDING_CONSTRAINTS);
RNA_def_property_ui_text(prop, "Bending Const", "Enable bending constraints");
- prop= RNA_def_property(srna, "enable_rs_collision", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "cluster_rigid_to_softbody", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "collisionflags", OB_BSB_COL_CL_RS);
- RNA_def_property_ui_text(prop, "Cluster Collision RS", "Enable cluster collision between soft and rigid body");
+ RNA_def_property_ui_text(prop, "Rigid to Soft Body", "Enable cluster collision between soft and rigid body");
- prop= RNA_def_property(srna, "enable_ss_collision", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "cluster_soft_to_softbody", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "collisionflags", OB_BSB_COL_CL_SS);
- RNA_def_property_ui_text(prop, "Cluster Collision SS", "Enable cluster collision between soft and soft body");
+ RNA_def_property_ui_text(prop, "Soft to Soft Body", "Enable cluster collision between soft and soft body");
}
static void rna_def_softbody(BlenderRNA *brna)