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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-17 21:14:37 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-17 21:14:37 +0400
commitc00d610e3e704efe27cf35cbfa2ae9d0a48274ec (patch)
tree688caac6469883fc36624d488907100999e7f658 /source/blender/makesrna
parent931ffbedaa3e76a6ebec3df2af22176e504158db (diff)
2.5:
* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode? * Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_space.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 664b1713b31..41361dd69a4 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -519,11 +519,11 @@ static void rna_def_space_3dview(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem viewport_shading_items[] = {
- {OB_BOUNDBOX, "BOUNDBOX", 0, "Bounding Box", "Display the object's local bounding boxes only"},
- {OB_WIRE, "WIREFRAME", 0, "Wireframe", "Display the object as wire edges"},
- {OB_SOLID, "SOLID", 0, "Solid", "Display the object solid, lit with default OpenGL lights"},
- {OB_SHADED, "SHADED", 0, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
- {OB_TEXTURE, "TEXTURED", 0, "Textured", "Display the object solid, with face-assigned textures"},
+ {OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
+ {OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
+ {OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
+ {OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
+ {OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem pivot_items[] = {