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authorLukas Toenne <lukas.toenne@googlemail.com>2011-11-20 18:16:41 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-11-20 18:16:41 +0400
commit17b113c784aa30cf7ea06f0970a4427620fef4dc (patch)
tree737dbb33a1ca3cec098a6e2bae0c27e3a36e2b28 /source/blender/makesrna
parent9000db36312cdc514f2ffd967148eef13ed2e67f (diff)
Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index b95224e6703..6885000ce18 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -2993,6 +2993,11 @@ static void rna_def_modifier_ocean(BlenderRNA *brna)
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, 0);
RNA_def_property_update(prop, 0, NULL);
+ prop= RNA_def_property(srna, "foam_layer_name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "foamlayername");
+ RNA_def_property_ui_text(prop, "Foam Layer Name", "Name of the vertex color layer used for foam");
+ RNA_def_property_update(prop, 0, "rna_Modifier_update");
+
prop= RNA_def_property(srna, "choppiness", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "chop_amount");
RNA_def_property_ui_text(prop, "Choppiness", "");