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authorJacques Lucke <jacques@blender.org>2021-01-21 18:47:03 +0300
committerJacques Lucke <jacques@blender.org>2021-01-21 18:49:06 +0300
commit425e706921a8f986921b8b9c429874fed98e9a10 (patch)
tree88275db9e9ec65cd84c210a03799b285f1a0671f /source/blender/makesrna
parenta92ebab5da3bcbe3ee1b87348e51f6bcb347b881 (diff)
Geometry Nodes: new Attribute Sample Texture node
This node allows sampling a texture for every vertex based on some mapping attribute. Typical attribute names are the name of a uv map (e.g. "UVMap") and "position". However, every attribute that can be converted to a vector implicitly is supported. It should be noted that as of right now, uv map attributes can only be accessed after a Point Distribute node. Ref T82584. Differential Revision: https://developer.blender.org/D10121
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 1cd3593e4a4..1a83dcf674c 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -8862,6 +8862,19 @@ static void def_geo_point_translate(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
+static void def_geo_attribute_sample_texture(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "texture", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "id");
+ RNA_def_property_struct_type(prop, "Texture");
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_REFCOUNT);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
+ RNA_def_property_ui_text(prop, "Texture", "Texture to sample values from");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update_relations");
+}
+
static void def_geo_object_info(StructRNA *srna)
{
PropertyRNA *prop;