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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-22 21:33:53 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-22 21:33:53 +0400
commit6e62491c5a101ee36ec48db97e4a4f4945f5eada (patch)
tree7f118f3c3acbee43cee33494bb6da332a8a68ee5 /source/blender/makesrna
parentc6b4494727144154511cdacb0e9e832a4b6fefc1 (diff)
Fix #32522: Object's diffuse color not showing in Sculpt Mode
Added option to display object's diffuse color multiplied by sculpting mask. This option could be found in Options panel of toolshelf when in sculpting mode. Thanks to Nicholas and Brecht for reviewing the patch!
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_material.c4
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c23
2 files changed, 26 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 20e9d133b02..4152ccc1f9b 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -81,12 +81,14 @@ EnumPropertyItem ramp_blend_items[] = {
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
+#include "DNA_object_types.h"
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_node.h"
+#include "BKE_paint.h"
#include "ED_node.h"
@@ -105,7 +107,7 @@ static void rna_Material_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *p
}
}
-static void rna_Material_draw_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+static void rna_Material_draw_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
{
Material *ma = ptr->id.data;
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 58d676555c1..84e76fae896 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -60,6 +60,8 @@ static EnumPropertyItem particle_edit_hair_brush_items[] = {
#include "BKE_particle.h"
#include "BKE_depsgraph.h"
+#include "BLI_pbvh.h"
+
#include "ED_particle.h"
static EnumPropertyItem particle_edit_disconnected_hair_brush_items[] = {
@@ -206,6 +208,21 @@ static void rna_Sculpt_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNU
}
}
+static void rna_Sculpt_ShowDiffuseColor_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
+{
+ Object *ob = (scene->basact) ? scene->basact->object : NULL;
+
+ if (ob) {
+ Sculpt *sd = scene->toolsettings->sculpt;
+ ob->sculpt->show_diffuse_color = sd->flags & SCULPT_SHOW_DIFFUSE;
+
+ if (ob->sculpt->pbvh)
+ pbvh_show_diffuse_color_set(ob->sculpt->pbvh, ob->sculpt->show_diffuse_color);
+
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+ }
+}
+
#else
static void rna_def_paint(BlenderRNA *brna)
@@ -297,6 +314,12 @@ static void rna_def_sculpt(BlenderRNA *brna)
"Use only deformation modifiers (temporary disable all "
"constructive modifiers except multi-resolution)");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_update");
+
+ prop = RNA_def_property(srna, "show_diffuse_color", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SHOW_DIFFUSE);
+ RNA_def_property_ui_text(prop, "Show Diffuse Color",
+ "Show diffuse color of object and overlay sculpt mask on top of it");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowDiffuseColor_update");
}