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authorClément Foucault <foucault.clem@gmail.com>2018-09-19 20:33:08 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-19 21:02:12 +0300
commit9cd47884032b7485aed3df6e5f3730929be89c65 (patch)
tree5f7273938c75e37fa56513f36dfe83b1a684c1cb /source/blender/makesrna
parenta53c81c60b69754408d9ada74677d24baa3aa1bb (diff)
Fix T55059: EEVEE UV not available until you go in and out of edit mode
This is a dirty hack that should become irrelevant when depsgraph will support CD masks.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_space.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index e5f6b36bb1f..db886692814 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -689,6 +689,17 @@ static void rna_3DViewShading_type_update(Main *bmain, Scene *UNUSED(scene), Poi
return;
}
+ for (Material *ma = bmain->mat.first; ma; ma = ma->id.next) {
+ /* XXX Dependency graph does not support CD mask tracking,
+ * so we trigger materials shading for until it's properly supported.
+ * This is to ensure material batches are all recreated when switching
+ * shading type. In the future DEG should replace this and just tag
+ * the meshes itself.
+ * This hack just tag BKE_MESH_BATCH_DIRTY_SHADING for every mesh that
+ * have a material. (see T55059) */
+ DEG_id_tag_update(&ma->id, DEG_TAG_SHADING_UPDATE);
+ }
+
bScreen *screen = ptr->id.data;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {