diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-02-13 13:07:34 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-02-13 13:07:34 +0400 |
commit | 3502fdea4a943ef63686ff440e9ccd7dc6132236 (patch) | |
tree | 6944e13647b0fa25f2e04319bb7a18bbfea5e67f /source/blender/makesrna | |
parent | 8b0e9a63e9247d1ea71fa93d08f0e4336d5425e0 (diff) |
And more mismatches between RNA struct UI names and type UI names in nodes... BSDF nodes were not translated in UI.
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree_types.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h index 35d3c32c045..4315d24d8f2 100644 --- a/source/blender/makesrna/intern/rna_nodetree_types.h +++ b/source/blender/makesrna/intern/rna_nodetree_types.h @@ -68,14 +68,14 @@ DefNode( ShaderNode, SH_NODE_ATTRIBUTE, def_sh_attribute, "AT DefNode( ShaderNode, SH_NODE_AMBIENT_OCCLUSION, 0, "AMBIENT_OCCLUSION", AmbientOcclusion, "Ambient Occlusion", "" ) DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "" ) DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, 0, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glossy, "BSDF_GLASS", BsdfGlass, "Glass Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_glossy, "BSDF_REFRACTION", BsdfRefraction, "Refraction Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent Bsdf", "" ) -DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet Bsdf", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, 0, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Anisotropic BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_GLASS, def_glossy, "BSDF_GLASS", BsdfGlass, "Glass BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_REFRACTION, def_glossy, "BSDF_REFRACTION", BsdfRefraction, "Refraction BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BSDF_TRANSLUCENT", BsdfTranslucent, "Translucent BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "" ) +DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" ) DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VOLUME_TRANSPARENT", VolumeTransparent,"Transparent Volume","" ) DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "" ) DefNode( ShaderNode, SH_NODE_EMISSION, 0, "EMISSION", Emission, "Emission", "" ) |