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author | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-24 15:11:30 +0300 |
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committer | Gaia Clary <gaia.clary@machinimatrix.org> | 2018-02-24 17:55:27 +0300 |
commit | dd7b9a362d9e362f81825bfa05f06741e9c1323b (patch) | |
tree | 1cd3d6dda1f484ba91674336a9094a055e54376b /source/blender/makesrna | |
parent | 4403ca80bda690c0ac44e4a6db0cddf4b2428006 (diff) |
T45687: Rework the Export/Import of Animations
This started with a fix for an animated Object Hierarchy. Then i decided to cleanup and optimize a bit. But at the end this has become a more or less full rewrite of the Animation Exporter. All of this happened in a separate local branch and i have retained all my local commits to better see what i have done.
Brief description:
* I fixed a few issues with exporting keyframed animations of object hierarchies where the objects have parent inverse matrices which differ from the Identity matrix.
* I added the option to export sampled animations with a user defined sampling rate (new user interface option)
* I briefly tested Object Animations and Rig Animations.
What is still needed:
* Cleanup the code
* Optimize the user interface
* Do the Documentation
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D3070
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene_api.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c index 0f22f8d3b0f..7d95fbf4068 100644 --- a/source/blender/makesrna/intern/rna_scene_api.c +++ b/source/blender/makesrna/intern/rna_scene_api.c @@ -278,6 +278,7 @@ static void rna_Scene_collada_export( int include_armatures, int include_shapekeys, int deform_bones_only, + int sampling_rate, int active_uv_only, int export_texture_type, int use_texture_copies, @@ -301,6 +302,7 @@ static void rna_Scene_collada_export( include_armatures, include_shapekeys, deform_bones_only, + sampling_rate, active_uv_only, export_texture_type, @@ -400,6 +402,9 @@ void RNA_api_scene(StructRNA *srna) RNA_def_boolean(func, "deform_bones_only", false, "Deform Bones only", "Only export deforming bones with armatures"); + RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX, + "Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX); + RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map"); RNA_def_int(func, "export_texture_type", 0, INT_MIN, INT_MAX, |