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authorCampbell Barton <ideasman42@gmail.com>2010-08-19 21:10:43 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-19 21:10:43 +0400
commit7c98860a0daa9bb7eae8be19d2f7bcdb2ce2519f (patch)
tree9f4e72dae941a93b9c6c42390a1c72dac706ef82 /source/blender/makesrna
parenteee445590a29df35bc27482660937115546f635e (diff)
rna renaming FModifier & GameObjectSettings
Diffstat (limited to 'source/blender/makesrna')
-rw-r--r--source/blender/makesrna/intern/rna_fcurve.c41
-rw-r--r--source/blender/makesrna/intern/rna_object.c32
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt68
3 files changed, 73 insertions, 68 deletions
diff --git a/source/blender/makesrna/intern/rna_fcurve.c b/source/blender/makesrna/intern/rna_fcurve.c
index 8410099979e..b37e5f91538 100644
--- a/source/blender/makesrna/intern/rna_fcurve.c
+++ b/source/blender/makesrna/intern/rna_fcurve.c
@@ -568,7 +568,7 @@ static void rna_def_fmodifier_generator(BlenderRNA *brna)
RNA_def_struct_sdna_from(srna, "FMod_Generator", "data");
/* define common props */
- prop= RNA_def_property(srna, "additive", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_GENERATOR_ADDITIVE);
RNA_def_property_ui_text(prop, "Additive", "Values generated by this modifier are applied on top of the existing values instead of overwriting them");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
@@ -633,7 +633,7 @@ static void rna_def_fmodifier_function_generator(BlenderRNA *brna)
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
/* flags */
- prop= RNA_def_property(srna, "additive", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_GENERATOR_ADDITIVE);
RNA_def_property_ui_text(prop, "Additive", "Values generated by this modifier are applied on top of the existing values instead of overwriting them");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
@@ -701,12 +701,12 @@ static void rna_def_fmodifier_envelope(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Reference Value", "Value that envelope's influence is centered around / based on");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "default_minimum", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "default_min", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "min");
RNA_def_property_ui_text(prop, "Default Minimum", "Lower distance from Reference Value for 1:1 default influence");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "default_maximum", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "default_max", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "max");
RNA_def_property_ui_text(prop, "Default Maximum", "Upper distance from Reference Value for 1:1 default influence");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
@@ -731,22 +731,26 @@ static void rna_def_fmodifier_cycles(BlenderRNA *brna)
RNA_def_struct_sdna_from(srna, "FMod_Cycles", "data");
/* before */
- prop= RNA_def_property(srna, "before_mode", PROP_ENUM, PROP_NONE);
+ prop= RNA_def_property(srna, "mode_before", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "before_mode");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Before Mode", "Cycling mode to use before first keyframe");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "before_cycles", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "cycles_before", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "before_cycles");
RNA_def_property_ui_text(prop, "Before Cycles", "Maximum number of cycles to allow before first keyframe. (0 = infinite)");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
/* after */
- prop= RNA_def_property(srna, "after_mode", PROP_ENUM, PROP_NONE);
+ prop= RNA_def_property(srna, "mode_after", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "after_mode");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "After Mode", "Cycling mode to use after last keyframe");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "after_cycles", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "cycles_after", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "after_cycles");
RNA_def_property_ui_text(prop, "After Cycles", "Maximum number of cycles to allow after last keyframe. (0 = infinite)");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
}
@@ -774,45 +778,45 @@ static void rna_def_fmodifier_limits(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Limits F-Modifier", "Limits the time/value ranges of the modified F-Curve");
RNA_def_struct_sdna_from(srna, "FMod_Limits", "data");
- prop= RNA_def_property(srna, "use_minimum_x", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_min_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_XMIN);
RNA_def_property_ui_text(prop, "Minimum X", "Use the minimum X value");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "use_minimum_y", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_min_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_YMIN);
RNA_def_property_ui_text(prop, "Minimum Y", "Use the minimum Y value");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "use_maximum_x", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_max_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_XMAX);
RNA_def_property_ui_text(prop, "Maximum X", "Use the maximum X value");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "use_maximum_y", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_max_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", FCM_LIMIT_YMAX);
RNA_def_property_ui_text(prop, "Maximum Y", "Use the maximum Y value");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "minimum_x", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "min_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rect.xmin");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierLimits_minx_range");
RNA_def_property_ui_text(prop, "Minimum X", "Lowest X value to allow");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "minimum_y", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "min_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rect.ymin");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierLimits_miny_range");
RNA_def_property_ui_text(prop, "Minimum Y", "Lowest Y value to allow");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "maximum_x", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "max_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rect.xmax");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierLimits_maxx_range");
RNA_def_property_ui_text(prop, "Maximum X", "Highest X value to allow");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "maximum_y", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "max_y", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "rect.ymax");
RNA_def_property_float_funcs(prop, NULL, NULL, "rna_FModifierLimits_maxy_range");
RNA_def_property_ui_text(prop, "Maximum Y", "Highest Y value to allow");
@@ -877,11 +881,12 @@ static void rna_def_fmodifier_stepped(BlenderRNA *brna)
RNA_def_struct_sdna_from(srna, "FMod_Stepped", "data");
/* properties */
- prop= RNA_def_property(srna, "step_size", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "frame_step", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "step_size");
RNA_def_property_ui_text(prop, "Step Size", "Number of frames to hold each value");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
- prop= RNA_def_property(srna, "offset", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "frame_offset", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "offset");
RNA_def_property_ui_text(prop, "Offset", "Reference number of frames before frames get held. Use to get hold for '1-3' vs '5-7' holding patterns");
RNA_def_property_update(prop, NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index dad4468fb18..5fc3e571045 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1246,40 +1246,40 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping");
- prop= RNA_def_property(srna, "minimum_velocity", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "velocity_min", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "min_vel");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Velocity Min", "Clamp velocity to this minimum speed (except when totally still)");
- prop= RNA_def_property(srna, "maximum_velocity", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "velocity_max", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "max_vel");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed");
/* lock position */
- prop= RNA_def_property(srna, "lock_x_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
RNA_def_property_ui_text(prop, "Lock X Axis", "Disable simulation of linear motion along the X axis");
- prop= RNA_def_property(srna, "lock_y_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_location_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_AXIS);
RNA_def_property_ui_text(prop, "Lock Y Axis", "Disable simulation of linear motion along the Y axis");
- prop= RNA_def_property(srna, "lock_z_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_location_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_AXIS);
RNA_def_property_ui_text(prop, "Lock Z Axis", "Disable simulation of linear motion along the Z axis");
/* lock rotation */
- prop= RNA_def_property(srna, "lock_x_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_rotation_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS);
RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis");
- prop= RNA_def_property(srna, "lock_y_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_rotation_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS);
RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis");
- prop= RNA_def_property(srna, "lock_z_rot_axis", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "lock_rotation_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS);
RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
@@ -1289,11 +1289,11 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
- prop= RNA_def_property(srna, "material_physics", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_material_physics", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
RNA_def_property_ui_text(prop, "Use Material Physics", "Use physics settings in materials");
- prop= RNA_def_property(srna, "rotate_from_normal", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_rotate_from_normal", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH);
RNA_def_property_ui_text(prop, "Rotate From Normal", "Use face normal to rotate object, so that it points away from the surface");
@@ -1302,7 +1302,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Form Factor", "Form factor scales the inertia tensor");
- prop= RNA_def_property(srna, "anisotropic_friction", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_anisotropic_friction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ANISOTROPIC_FRICTION);
RNA_def_property_ui_text(prop, "Anisotropic Friction", "Enable anisotropic friction");
@@ -1315,14 +1315,14 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_BOUNDS);
RNA_def_property_ui_text(prop, "Use Collision Bounds", "Specify a collision bounds type other than the default");
- prop= RNA_def_property(srna, "collision_bounds", PROP_ENUM, PROP_NONE);
+ prop= RNA_def_property(srna, "collision_bounds_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "boundtype");
RNA_def_property_enum_items(prop, collision_bounds_items);
RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_collision_bounds_itemf");
RNA_def_property_ui_text(prop, "Collision Bounds", "Selects the collision type");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
- prop= RNA_def_property(srna, "collision_compound", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_collision_compound", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_CHILD);
RNA_def_property_ui_text(prop, "Collision Compound", "Add children to form a compound collision object");
@@ -1337,7 +1337,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
/* state */
- prop= RNA_def_property(srna, "visible_state", PROP_BOOLEAN, PROP_LAYER_MEMBER);
+ prop= RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "state", 1);
RNA_def_property_array(prop, OB_MAX_STATES);
RNA_def_property_ui_text(prop, "State", "State determining which controllers are displayed");
@@ -1349,7 +1349,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_used_state_get", NULL);
- prop= RNA_def_property(srna, "initial_state", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "states_initial", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "init_state", 1);
RNA_def_property_array(prop, OB_MAX_STATES);
RNA_def_property_ui_text(prop, "Initial State", "Initial state when the game starts");
@@ -1359,7 +1359,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Debug State", "Print state debug info in the game engine");
RNA_def_property_ui_icon(prop, ICON_INFO, 0);
- prop= RNA_def_property(srna, "all_states", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_all_states", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_ALLSTATE);
RNA_def_property_ui_text(prop, "All", "Set all state bits");
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index 6940b95d82a..7d5bc5a9570 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -757,41 +757,41 @@
#+ * FModifierEnvelopeControlPoint.frame -> frame: float "Frame this control-point occurs on"
#FModifierEnvelopeControlPoint.max -> max: float "Upper bound of envelope at this control-point"
#FModifierEnvelopeControlPoint.min -> min: float "Lower bound of envelope at this control-point"
- + * FModifier|FModifierCycles.after_cycles -> cycles_after: float "Maximum number of cycles to allow after last keyframe. (0 = infinite)"
- + * FModifier|FModifierCycles.before_cycles -> cycles_before: float "Maximum number of cycles to allow before first keyframe. (0 = infinite)"
- + * FModifier|FModifierCycles.after_mode -> mode_after: enum "Cycling mode to use after last keyframe"
- + * FModifier|FModifierCycles.before_mode -> mode_before: enum "Cycling mode to use before first keyframe"
+#FModifier|FModifierCycles.cycles_after -> cycles_after: float "Maximum number of cycles to allow after last keyframe. (0 = infinite)"
+#FModifier|FModifierCycles.cycles_before -> cycles_before: float "Maximum number of cycles to allow before first keyframe. (0 = infinite)"
+#FModifier|FModifierCycles.mode_after -> mode_after: enum "Cycling mode to use after last keyframe"
+#FModifier|FModifierCycles.mode_before -> mode_before: enum "Cycling mode to use before first keyframe"
#+ * FModifier|FModifierEnvelope.control_points -> control_points: collection, "(read-only) Control points defining the shape of the envelope"
- + * FModifier|FModifierEnvelope.default_maximum -> default_max: float "Upper distance from Reference Value for 1:1 default influence"
- + * FModifier|FModifierEnvelope.default_minimum -> default_min: float "Lower distance from Reference Value for 1:1 default influence"
+#FModifier|FModifierEnvelope.default_max -> default_max: float "Upper distance from Reference Value for 1:1 default influence"
+#FModifier|FModifierEnvelope.default_min -> default_min: float "Lower distance from Reference Value for 1:1 default influence"
#+ * FModifier|FModifierEnvelope.reference_value -> reference_value: float "Value that envelopes influence is centered around / based on"
#+ * FModifier|FModifierFunctionGenerator.amplitude -> amplitude: float "Scale factor determining the maximum/minimum values"
#+ * FModifier|FModifierFunctionGenerator.function_type -> function_type: enum "Type of built-in function to use"
#+ * FModifier|FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float "Scale factor determining the speed of the function"
#+ * FModifier|FModifierFunctionGenerator.phase_offset -> phase_offset: float "Constant factor to offset time by for function"
- + * FModifier|FModifierFunctionGenerator.additive -> use_additive: boolean "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
+#FModifier|FModifierFunctionGenerator.use_additive -> use_additive: boolean "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
#+ * FModifier|FModifierFunctionGenerator.value_offset -> value_offset: float "Constant factor to offset values by"
#+ * FModifier|FModifierGenerator.coefficients -> coefficients: float[32] "Coefficients for x (starting from lowest power of x^0)"
#+ * FModifier|FModifierGenerator.mode -> mode: enum "Type of generator to use"
#+ * FModifier|FModifierGenerator.poly_order -> poly_order: int "The highest power of x for this polynomial. (number of coefficients - 1)"
- + * FModifier|FModifierGenerator.additive -> use_additive: boolean "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
- + * FModifier|FModifierLimits.maximum_x -> max_x: float "Highest X value to allow"
- + * FModifier|FModifierLimits.maximum_y -> max_y: float "Highest Y value to allow"
- + * FModifier|FModifierLimits.minimum_x -> min_x: float "Lowest X value to allow"
- + * FModifier|FModifierLimits.minimum_y -> min_y: float "Lowest Y value to allow"
- + * FModifier|FModifierLimits.use_maximum_x -> use_max_x: boolean "Use the maximum X value"
- + * FModifier|FModifierLimits.use_maximum_y -> use_max_y: boolean "Use the maximum Y value"
- + * FModifier|FModifierLimits.use_minimum_x -> use_min_x: boolean "Use the minimum X value"
- + * FModifier|FModifierLimits.use_minimum_y -> use_min_y: boolean "Use the minimum Y value"
+#FModifier|FModifierGenerator.use_additive -> use_additive: boolean "Values generated by this modifier are applied on top of the existing values instead of overwriting them"
+#FModifier|FModifierLimits.max_x -> max_x: float "Highest X value to allow"
+#FModifier|FModifierLimits.max_y -> max_y: float "Highest Y value to allow"
+#FModifier|FModifierLimits.min_x -> min_x: float "Lowest X value to allow"
+#FModifier|FModifierLimits.min_y -> min_y: float "Lowest Y value to allow"
+#FModifier|FModifierLimits.use_max_x -> use_max_x: boolean "Use the maximum X value"
+#FModifier|FModifierLimits.use_max_y -> use_max_y: boolean "Use the maximum Y value"
+#FModifier|FModifierLimits.use_min_x -> use_min_x: boolean "Use the minimum X value"
+#FModifier|FModifierLimits.use_min_y -> use_min_y: boolean "Use the minimum Y value"
#FModifier|FModifierNoise.blend_type -> blend_type: enum "Method of modifying the existing F-Curve"
#+ * FModifier|FModifierNoise.depth -> depth: int "Amount of fine level detail present in the noise"
#+ * FModifier|FModifierNoise.phase -> phase: float "A random seed for the noise effect"
#FModifier|FModifierNoise.scale -> scale: float "Scaling (in time) of the noise"
#+ * FModifier|FModifierNoise.strength -> strength: float "Amplitude of the noise - the amount that it modifies the underlying curve"
#+ * FModifier|FModifierStepped.frame_end -> frame_end: float "Frame that modifiers influence ends (if applicable)"
- + * FModifier|FModifierStepped.offset -> frame_offset: float "Reference number of frames before frames get held. Use to get hold for 1-3 vs 5-7 holding patterns"
+#FModifier|FModifierStepped.frame_offset -> frame_offset: float "Reference number of frames before frames get held. Use to get hold for 1-3 vs 5-7 holding patterns"
#+ * FModifier|FModifierStepped.frame_start -> frame_start: float "Frame that modifiers influence starts (if applicable)"
- + * FModifier|FModifierStepped.step_size -> frame_step: float "Number of frames to hold each value"
+#FModifier|FModifierStepped.frame_step -> frame_step: float "Number of frames to hold each value"
#+ * FModifier|FModifierStepped.use_frame_end -> use_frame_end: boolean "Restrict modifier to only act before its end frame"
#+ * FModifier|FModifierStepped.use_frame_start -> use_frame_start: boolean "Restrict modifier to only act after its start frame"
+ * FieldSettings.do_location -> apply_to_location: boolean "Effect particles location"
@@ -941,18 +941,18 @@
#+ * GPencilStrokePoint.co -> co: float[3] "NO DESCRIPTION"
#+ * GPencilStrokePoint.pressure -> pressure: float "Pressure of tablet at point when drawing it"
#+ * GameObjectSettings.actuators -> actuators: collection, "(read-only) Game engine actuators to act on events"
- + * GameObjectSettings.collision_bounds -> collision_bounds_type: enum "Selects the collision type"
+#GameObjectSettings.collision_bounds_type -> collision_bounds_type: enum "Selects the collision type"
#+ * GameObjectSettings.collision_margin -> collision_margin: float "Extra margin around object for collision detection, small amount required for stability"
#+ * GameObjectSettings.controllers -> controllers: collection, "(read-only) Game engine controllers to process events, connecting sensor to actuators"
#+ * GameObjectSettings.damping -> damping: float "General movement damping"
#+ * GameObjectSettings.form_factor -> form_factor: float "Form factor scales the inertia tensor"
#+ * GameObjectSettings.friction_coefficients -> friction_coefficients: float[3] "Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled"
- + * GameObjectSettings.lock_x_axis -> lock_location_x: boolean "Disable simulation of linear motion along the X axis"
- + * GameObjectSettings.lock_y_axis -> lock_location_y: boolean "Disable simulation of linear motion along the Y axis"
- + * GameObjectSettings.lock_z_axis -> lock_location_z: boolean "Disable simulation of linear motion along the Z axis"
- + * GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean "Disable simulation of angular motion along the X axis"
- + * GameObjectSettings.lock_y_rot_axis -> lock_rotation_y: boolean "Disable simulation of angular motion along the Y axis"
- + * GameObjectSettings.lock_z_rot_axis -> lock_rotation_z: boolean "Disable simulation of angular motion along the Z axis"
+#GameObjectSettings.lock_location_x -> lock_location_x: boolean "Disable simulation of linear motion along the X axis"
+#GameObjectSettings.lock_location_y -> lock_location_y: boolean "Disable simulation of linear motion along the Y axis"
+#GameObjectSettings.lock_location_z -> lock_location_z: boolean "Disable simulation of linear motion along the Z axis"
+#GameObjectSettings.lock_rotation_x -> lock_rotation_x: boolean "Disable simulation of angular motion along the X axis"
+#GameObjectSettings.lock_rotation_y -> lock_rotation_y: boolean "Disable simulation of angular motion along the Y axis"
+#GameObjectSettings.lock_rotation_z -> lock_rotation_z: boolean "Disable simulation of angular motion along the Z axis"
#+ * GameObjectSettings.mass -> mass: float "Mass of the object"
#+ * GameObjectSettings.physics_type -> physics_type: enum "Selects the type of physical representation"
#+ * GameObjectSettings.properties -> properties: collection, "(read-only) Game engine properties"
@@ -965,21 +965,21 @@
#+ * GameObjectSettings.show_sensors -> show_sensors: boolean "Shows sensors for this object in the user interface"
#+ * GameObjectSettings.show_state_panel -> show_state_panel: boolean "Show state panel"
#+ * GameObjectSettings.soft_body -> soft_body: pointer, "(read-only) Settings for Bullet soft body simulation"
- + * GameObjectSettings.initial_state -> states_initial: boolean[30] "Initial state when the game starts"
- + * GameObjectSettings.visible_state -> states_visible: boolean[30] "State determining which controllers are displayed"
+#GameObjectSettings.states_initial -> states_initial: boolean[30] "Initial state when the game starts"
+#GameObjectSettings.states_visible -> states_visible: boolean[30] "State determining which controllers are displayed"
#+ * GameObjectSettings.use_activity_culling -> use_activity_culling: boolean "Disable simulation of angular motion along the Z axis"
#GameObjectSettings.use_actor -> use_actor: boolean "Object is detected by the Near and Radar sensor"
- + * GameObjectSettings.all_states -> use_all_states: boolean "Set all state bits"
- + * GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean "Enable anisotropic friction"
+#GameObjectSettings.use_all_states -> use_all_states: boolean "Set all state bits"
+#GameObjectSettings.use_anisotropic_friction -> use_anisotropic_friction: boolean "Enable anisotropic friction"
#+ * GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean "Specify a collision bounds type other than the default"
- + * GameObjectSettings.collision_compound -> use_collision_compound: boolean "Add children to form a compound collision object"
+#GameObjectSettings.use_collision_compound -> use_collision_compound: boolean "Add children to form a compound collision object"
#GameObjectSettings.use_ghost -> use_ghost: boolean "Object does not restitute collisions, like a ghost"
- + * GameObjectSettings.material_physics -> use_material_physics: boolean "Use physics settings in materials"
- + * GameObjectSettings.rotate_from_normal -> use_rotate_from_normal: boolean "Use face normal to rotate object, so that it points away from the surface"
+#GameObjectSettings.use_material_physics -> use_material_physics: boolean "Use physics settings in materials"
+#GameObjectSettings.use_rotate_from_normal -> use_rotate_from_normal: boolean "Use face normal to rotate object, so that it points away from the surface"
#GameObjectSettings.use_sleep -> use_sleep: boolean "Disable auto (de)activation in physics simulation"
#GameObjectSettings.used_states -> used_states: boolean[30], "(read-only) States which are being used by controllers"
- + * GameObjectSettings.maximum_velocity -> velocity_max: float "Clamp velocity to this maximum speed"
- + * GameObjectSettings.minimum_velocity -> velocity_min: float "Clamp velocity to this minimum speed (except when totally still)"
+#GameObjectSettings.velocity_max -> velocity_max: float "Clamp velocity to this maximum speed"
+#GameObjectSettings.velocity_min -> velocity_min: float "Clamp velocity to this minimum speed (except when totally still)"
#+ * GameProperty.name -> name: string "Available as GameObject attributes in the game engines python API"
+ * GameProperty.debug -> show_debug: boolean "Print debug information for this property"
#+ * GameProperty.type -> type: enum "NO DESCRIPTION"