Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/modifiers/CMakeLists.txt
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/modifiers/CMakeLists.txt')
-rw-r--r--source/blender/modifiers/CMakeLists.txt206
1 files changed, 103 insertions, 103 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 33bdd900556..691a0e369e6 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -19,137 +19,137 @@
# ***** END GPL LICENSE BLOCK *****
set(INC
- .
- intern
- ../blenkernel
- ../blenlib
- ../blenfont
- ../depsgraph
- ../makesdna
- ../makesrna
- ../bmesh
- ../render/extern/include
- ../../../intern/elbeem/extern
- ../../../intern/guardedalloc
- ../../../intern/eigen
+ .
+ intern
+ ../blenkernel
+ ../blenlib
+ ../blenfont
+ ../depsgraph
+ ../makesdna
+ ../makesrna
+ ../bmesh
+ ../render/extern/include
+ ../../../intern/elbeem/extern
+ ../../../intern/guardedalloc
+ ../../../intern/eigen
)
set(INC_SYS
- ${ZLIB_INCLUDE_DIRS}
+ ${ZLIB_INCLUDE_DIRS}
)
set(SRC
- intern/MOD_armature.c
- intern/MOD_array.c
- intern/MOD_bevel.c
- intern/MOD_boolean.c
- intern/MOD_build.c
- intern/MOD_cast.c
- intern/MOD_cloth.c
- intern/MOD_collision.c
- intern/MOD_correctivesmooth.c
- intern/MOD_curve.c
- intern/MOD_datatransfer.c
- intern/MOD_decimate.c
- intern/MOD_displace.c
- intern/MOD_dynamicpaint.c
- intern/MOD_edgesplit.c
- intern/MOD_explode.c
- intern/MOD_fluidsim.c
- intern/MOD_fluidsim_util.c
- intern/MOD_hook.c
- intern/MOD_laplaciandeform.c
- intern/MOD_laplaciansmooth.c
- intern/MOD_lattice.c
- intern/MOD_mask.c
- intern/MOD_meshcache.c
- intern/MOD_meshcache_mdd.c
- intern/MOD_meshcache_pc2.c
- intern/MOD_meshcache_util.c
- intern/MOD_meshdeform.c
- intern/MOD_meshsequencecache.c
- intern/MOD_mirror.c
- intern/MOD_multires.c
- intern/MOD_none.c
- intern/MOD_normal_edit.c
- intern/MOD_ocean.c
- intern/MOD_particleinstance.c
- intern/MOD_particlesystem.c
- intern/MOD_remesh.c
- intern/MOD_screw.c
- intern/MOD_shapekey.c
- intern/MOD_shrinkwrap.c
- intern/MOD_simpledeform.c
- intern/MOD_skin.c
- intern/MOD_smoke.c
- intern/MOD_smooth.c
- intern/MOD_softbody.c
- intern/MOD_solidify.c
- intern/MOD_subsurf.c
- intern/MOD_surface.c
- intern/MOD_surfacedeform.c
- intern/MOD_triangulate.c
- intern/MOD_util.c
- intern/MOD_uvproject.c
- intern/MOD_uvwarp.c
- intern/MOD_warp.c
- intern/MOD_wave.c
- intern/MOD_weighted_normal.c
- intern/MOD_weightvg_util.c
- intern/MOD_weightvgedit.c
- intern/MOD_weightvgmix.c
- intern/MOD_weightvgproximity.c
- intern/MOD_wireframe.c
+ intern/MOD_armature.c
+ intern/MOD_array.c
+ intern/MOD_bevel.c
+ intern/MOD_boolean.c
+ intern/MOD_build.c
+ intern/MOD_cast.c
+ intern/MOD_cloth.c
+ intern/MOD_collision.c
+ intern/MOD_correctivesmooth.c
+ intern/MOD_curve.c
+ intern/MOD_datatransfer.c
+ intern/MOD_decimate.c
+ intern/MOD_displace.c
+ intern/MOD_dynamicpaint.c
+ intern/MOD_edgesplit.c
+ intern/MOD_explode.c
+ intern/MOD_fluidsim.c
+ intern/MOD_fluidsim_util.c
+ intern/MOD_hook.c
+ intern/MOD_laplaciandeform.c
+ intern/MOD_laplaciansmooth.c
+ intern/MOD_lattice.c
+ intern/MOD_mask.c
+ intern/MOD_meshcache.c
+ intern/MOD_meshcache_mdd.c
+ intern/MOD_meshcache_pc2.c
+ intern/MOD_meshcache_util.c
+ intern/MOD_meshdeform.c
+ intern/MOD_meshsequencecache.c
+ intern/MOD_mirror.c
+ intern/MOD_multires.c
+ intern/MOD_none.c
+ intern/MOD_normal_edit.c
+ intern/MOD_ocean.c
+ intern/MOD_particleinstance.c
+ intern/MOD_particlesystem.c
+ intern/MOD_remesh.c
+ intern/MOD_screw.c
+ intern/MOD_shapekey.c
+ intern/MOD_shrinkwrap.c
+ intern/MOD_simpledeform.c
+ intern/MOD_skin.c
+ intern/MOD_smoke.c
+ intern/MOD_smooth.c
+ intern/MOD_softbody.c
+ intern/MOD_solidify.c
+ intern/MOD_subsurf.c
+ intern/MOD_surface.c
+ intern/MOD_surfacedeform.c
+ intern/MOD_triangulate.c
+ intern/MOD_util.c
+ intern/MOD_uvproject.c
+ intern/MOD_uvwarp.c
+ intern/MOD_warp.c
+ intern/MOD_wave.c
+ intern/MOD_weighted_normal.c
+ intern/MOD_weightvg_util.c
+ intern/MOD_weightvgedit.c
+ intern/MOD_weightvgmix.c
+ intern/MOD_weightvgproximity.c
+ intern/MOD_wireframe.c
- MOD_modifiertypes.h
- intern/MOD_fluidsim_util.h
- intern/MOD_meshcache_util.h
- intern/MOD_util.h
- intern/MOD_weightvg_util.h
+ MOD_modifiertypes.h
+ intern/MOD_fluidsim_util.h
+ intern/MOD_meshcache_util.h
+ intern/MOD_util.h
+ intern/MOD_weightvg_util.h
)
set(LIB
- bf_blenkernel
- bf_blenlib
+ bf_blenkernel
+ bf_blenlib
)
if(WITH_ALEMBIC)
- add_definitions(-DWITH_ALEMBIC)
- list(APPEND INC
- ../alembic
- )
- list(APPEND LIB
- bf_alembic
- )
+ add_definitions(-DWITH_ALEMBIC)
+ list(APPEND INC
+ ../alembic
+ )
+ list(APPEND LIB
+ bf_alembic
+ )
endif()
if(WITH_MOD_REMESH)
- list(APPEND INC
- ../../../intern/dualcon
- )
- list(APPEND LIB
- bf_intern_dualcon
- )
- add_definitions(-DWITH_MOD_REMESH)
+ list(APPEND INC
+ ../../../intern/dualcon
+ )
+ list(APPEND LIB
+ bf_intern_dualcon
+ )
+ add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_FLUID)
- add_definitions(-DWITH_MOD_FLUID)
+ add_definitions(-DWITH_MOD_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
- add_definitions(-DWITH_OCEANSIM)
+ add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_BULLET)
- list(APPEND LIB
- extern_bullet
- )
- add_definitions(-DWITH_BULLET)
+ list(APPEND LIB
+ extern_bullet
+ )
+ add_definitions(-DWITH_BULLET)
endif()
if(WITH_INTERNATIONAL)
- add_definitions(-DWITH_INTERNATIONAL)
+ add_definitions(-DWITH_INTERNATIONAL)
endif()
# So we can have special tricks in modifier system.