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authorHans Goudey <h.goudey@me.com>2021-04-02 08:16:01 +0300
committerHans Goudey <h.goudey@me.com>2021-04-02 08:16:23 +0300
commita0e1080428abb991c443a40b29d2ae3948eb4a56 (patch)
tree735c26798d07a07690ebe827d604ee438afcc3e9 /source/blender/modifiers/CMakeLists.txt
parent77f685774090c18b8da7a9860861664ed0fdd81e (diff)
Cleanup: Remove unecessary C API for direct mesh boolean
The main goal here is to remove the need for a C API to the code in `mesh_boolean_convert.cc`. This is achieved by moving `MOD_boolean.c` to C++ and making the necessary changes for it to compile. On top of that there are some other slight simplifications possible to the direct mesh boolean code: it doesn't need to copy the material remaps, and the modifier code can use some other C++ types directly.
Diffstat (limited to 'source/blender/modifiers/CMakeLists.txt')
-rw-r--r--source/blender/modifiers/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index c19782df44b..5fc88846527 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -50,7 +50,7 @@ set(SRC
intern/MOD_armature.c
intern/MOD_array.c
intern/MOD_bevel.c
- intern/MOD_boolean.c
+ intern/MOD_boolean.cc
intern/MOD_build.c
intern/MOD_cast.c
intern/MOD_cloth.c