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authorJoseph Eagar <joeedh@gmail.com>2011-03-25 03:32:38 +0300
committerJoseph Eagar <joeedh@gmail.com>2011-03-25 03:32:38 +0300
commitd88bb9115f836d8c6516104378683480a2cc64dc (patch)
tree6b7e5ee3c0218f105f6630ef04f0c4495b389930 /source/blender/modifiers/CMakeLists.txt
parent8fb3ab5ab21696fa805a00543e608431510c3d48 (diff)
=bmesh=
Coded a new modifier, "Precision UV Interpolation", that triangulates, subdivides, then uses brecht's mean value interpolation to interpolate face data. Textures on ngon faces get interpolated a bit nicer, in other words (though concave cases, e.g. 'N', don't work very well).
Diffstat (limited to 'source/blender/modifiers/CMakeLists.txt')
-rw-r--r--source/blender/modifiers/CMakeLists.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 0352aa8c05f..4a02306b443 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -60,6 +60,7 @@ set(SRC
intern/MOD_meshdeform.c
intern/MOD_mirror.c
intern/MOD_multires.c
+ intern/MOD_ngoninterp.c
intern/MOD_none.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c