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author | Joseph Eagar <joeedh@gmail.com> | 2011-03-25 03:32:38 +0300 |
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committer | Joseph Eagar <joeedh@gmail.com> | 2011-03-25 03:32:38 +0300 |
commit | d88bb9115f836d8c6516104378683480a2cc64dc (patch) | |
tree | 6b7e5ee3c0218f105f6630ef04f0c4495b389930 /source/blender/modifiers/CMakeLists.txt | |
parent | 8fb3ab5ab21696fa805a00543e608431510c3d48 (diff) |
=bmesh=
Coded a new modifier, "Precision UV Interpolation",
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.
Textures on ngon faces get interpolated a bit nicer, in
other words (though concave cases, e.g. 'N', don't work very well).
Diffstat (limited to 'source/blender/modifiers/CMakeLists.txt')
-rw-r--r-- | source/blender/modifiers/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt index 0352aa8c05f..4a02306b443 100644 --- a/source/blender/modifiers/CMakeLists.txt +++ b/source/blender/modifiers/CMakeLists.txt @@ -60,6 +60,7 @@ set(SRC intern/MOD_meshdeform.c intern/MOD_mirror.c intern/MOD_multires.c + intern/MOD_ngoninterp.c intern/MOD_none.c intern/MOD_particleinstance.c intern/MOD_particlesystem.c |