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authorSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:14:47 +0300
committerSebastian Parborg <darkdefende@gmail.com>2020-09-02 15:20:41 +0300
commit1aa54d4921c2e8d7114f463a940c169ee573f557 (patch)
tree902f7f8c82fbeb16acb5d569fafc8423e58dd7a9 /source/blender/modifiers/CMakeLists.txt
parentfeb4b645d70ec8ad5c3f91a957738a9fba4054f0 (diff)
Make rigidbody simulation handle animated objects gracefully
The animated objects was not updated for each internal substep for the rigidbody sim. This would lead to unstable simulations or very annoying clipping artifacts. Updated the code to use explicit substeps and tie it to the scene frame rate. Fix T47402: Properly updating the animated objects fixes the reported issue. Reviewed By: Brecht, Jacques Differential Revision: http://developer.blender.org/D8762
Diffstat (limited to 'source/blender/modifiers/CMakeLists.txt')
-rw-r--r--source/blender/modifiers/CMakeLists.txt8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index d2ac9dc85de..01770abeca0 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -156,9 +156,11 @@ if(WITH_OPENSUBDIV)
endif()
if(WITH_BULLET)
- list(APPEND LIB
- extern_bullet
- )
+ if(NOT WITH_SYSTEM_BULLET)
+ list(APPEND LIB
+ extern_bullet
+ )
+ endif()
add_definitions(-DWITH_BULLET)
endif()