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authorJacques Lucke <jacques@blender.org>2020-09-29 17:02:40 +0300
committerJacques Lucke <jacques@blender.org>2020-09-29 17:03:30 +0300
commit5845c06a63a6b96f038f5a46d538b0f9737102e9 (patch)
tree9a2bf0a1e90e6e37c60fcbf357c64874f258ab86 /source/blender/modifiers/MOD_modifiertypes.h
parente12767a0352a9e113892b4a07c6c8446d3ff361f (diff)
Volumes: new Mesh to Volume modifier
This modifier can only be added to Volume objects. It takes a mesh as input and generates a "density" grid near the surface or in the enclosed volume. Ref T73201. Reviewers: brecht Differential Revision: https://developer.blender.org/D9032
Diffstat (limited to 'source/blender/modifiers/MOD_modifiertypes.h')
-rw-r--r--source/blender/modifiers/MOD_modifiertypes.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h
index b011abf336d..e12f91ff99b 100644
--- a/source/blender/modifiers/MOD_modifiertypes.h
+++ b/source/blender/modifiers/MOD_modifiertypes.h
@@ -86,6 +86,7 @@ extern ModifierTypeInfo modifierType_MeshSequenceCache;
extern ModifierTypeInfo modifierType_SurfaceDeform;
extern ModifierTypeInfo modifierType_WeightedNormal;
extern ModifierTypeInfo modifierType_Simulation;
+extern ModifierTypeInfo modifierType_MeshToVolume;
/* MOD_util.c */
void modifier_type_init(ModifierTypeInfo *types[]);