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author | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-11-20 00:40:08 +0400 |
commit | e174c6a47f1c557919fdd53a2482d02273372229 (patch) | |
tree | d7ffb18deae6615fd6ba7d953d385e42ea8166d2 /source/blender/modifiers/MOD_modifiertypes.h | |
parent | ade96d28403207f6deae1f257bc130fb76dfff13 (diff) |
Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
Diffstat (limited to 'source/blender/modifiers/MOD_modifiertypes.h')
-rw-r--r-- | source/blender/modifiers/MOD_modifiertypes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/modifiers/MOD_modifiertypes.h b/source/blender/modifiers/MOD_modifiertypes.h index a4817ff775d..290ba193567 100644 --- a/source/blender/modifiers/MOD_modifiertypes.h +++ b/source/blender/modifiers/MOD_modifiertypes.h @@ -76,6 +76,7 @@ extern ModifierTypeInfo modifierType_DynamicPaint; extern ModifierTypeInfo modifierType_Remesh; extern ModifierTypeInfo modifierType_Skin; extern ModifierTypeInfo modifierType_LaplacianSmooth; +extern ModifierTypeInfo modifierType_Triangulate; /* MOD_util.c */ void modifier_type_init(ModifierTypeInfo *types[]); |