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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-09-25 00:05:41 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-09-26 02:04:10 +0400 |
commit | a3bb1dca25d37a41463799ad55c31840637d1774 (patch) | |
tree | 8ee3a78c708e0fb27c1c851ccdc46f723069f9fc /source/blender/modifiers/SConscript | |
parent | 0b12e6104007bb74c1f1450c5a4ee75e81cdfbdc (diff) |
Fix the skin modifier crashing when building without Bullet.
Diffstat (limited to 'source/blender/modifiers/SConscript')
-rw-r--r-- | source/blender/modifiers/SConscript | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript index 0942bca4ef3..c112f525398 100644 --- a/source/blender/modifiers/SConscript +++ b/source/blender/modifiers/SConscript @@ -64,6 +64,9 @@ if env['WITH_BF_FLUID']: if env['WITH_BF_OCEANSIM']: defs.append('WITH_OCEANSIM') +if env['WITH_BF_BULLET']: + defs.append('WITH_BULLET') + if env['WITH_BF_GAMEENGINE']: incs.append('#/extern/recastnavigation') defs.append('WITH_GAMEENGINE') |