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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-13 16:17:27 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2011-11-13 16:17:27 +0400 |
commit | 11c83d843206648a33bcc8b4d754577ec0a51d2a (patch) | |
tree | 58af33c372ba5d77f68d6ed7b37e5aecd6e6c678 /source/blender/modifiers/SConscript | |
parent | b1019a56b54294fc91293c5c43ef46d54950ae84 (diff) |
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Diffstat (limited to 'source/blender/modifiers/SConscript')
-rw-r--r-- | source/blender/modifiers/SConscript | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript index 277ed2c3fb3..8273ab0d1fe 100644 --- a/source/blender/modifiers/SConscript +++ b/source/blender/modifiers/SConscript @@ -22,6 +22,9 @@ if env ['WITH_BF_DECIMATE']: if env['WITH_BF_FLUID']: defs.append('WITH_MOD_FLUID') +if env['WITH_BF_OCEANSIM']: + defs.append('WITH_OCEANSIM') + if env['WITH_BF_GAMEENGINE']: incs += ' #/extern/recastnavigation' defs.append('WITH_GAMEENGINE') |