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authorLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2011-11-13 16:17:27 +0400
commit11c83d843206648a33bcc8b4d754577ec0a51d2a (patch)
tree58af33c372ba5d77f68d6ed7b37e5aecd6e6c678 /source/blender/modifiers/SConscript
parentb1019a56b54294fc91293c5c43ef46d54950ae84 (diff)
Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
Diffstat (limited to 'source/blender/modifiers/SConscript')
-rw-r--r--source/blender/modifiers/SConscript3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript
index 277ed2c3fb3..8273ab0d1fe 100644
--- a/source/blender/modifiers/SConscript
+++ b/source/blender/modifiers/SConscript
@@ -22,6 +22,9 @@ if env ['WITH_BF_DECIMATE']:
if env['WITH_BF_FLUID']:
defs.append('WITH_MOD_FLUID')
+if env['WITH_BF_OCEANSIM']:
+ defs.append('WITH_OCEANSIM')
+
if env['WITH_BF_GAMEENGINE']:
incs += ' #/extern/recastnavigation'
defs.append('WITH_GAMEENGINE')