diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 03:20:49 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-06-03 03:20:49 +0400 |
commit | dfad9b0c09eed2de2c3bedd64691bf11f637725c (patch) | |
tree | 86298761e9883ca7dc83b3b5a24a859bdd07bfce /source/blender/modifiers/intern/MOD_bevel.c | |
parent | 99b55ef6eb7d677ead66b4166afe45688147a5b3 (diff) |
fix [#35555] Collada: export destroys mesh in some cases
add arguments to calculate normals when converting to bmesh:
BM_mesh_bm_from_me, DM_to_bmesh
This gives some speedup to undo (which didnt need to re-calculate vertex normals), and array modifier which doesnt need to calculate face normals at all
Diffstat (limited to 'source/blender/modifiers/intern/MOD_bevel.c')
-rw-r--r-- | source/blender/modifiers/intern/MOD_bevel.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c index cbb0e05aa4a..3713cb817f5 100644 --- a/source/blender/modifiers/intern/MOD_bevel.c +++ b/source/blender/modifiers/intern/MOD_bevel.c @@ -113,7 +113,7 @@ static DerivedMesh *applyModifier(ModifierData *md, struct Object *ob, const bool vertex_only = (bmd->flags & BME_BEVEL_VERT) != 0; const bool do_clamp = !(bmd->flags & BME_BEVEL_OVERLAP_OK); - bm = DM_to_bmesh(dm); + bm = DM_to_bmesh(dm, true); if (vertex_only) { if ((bmd->lim_flags & BME_BEVEL_VGROUP) && bmd->defgrp_name[0]) { |