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authorCampbell Barton <ideasman42@gmail.com>2021-06-01 05:49:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-01 06:25:00 +0300
commit5e7fb77dc4d27df74a8e839b8a4eb7a1fe43475b (patch)
tree30492193b0670f378ec892202082d12b9298860b /source/blender/modifiers/intern/MOD_boolean.cc
parentf8ce744c83500b86dad4d5a62a0b733bf9fd4b59 (diff)
BMesh: remove checks for tessellating 2 sided faces
2 sided faces aren't supported and will cause problems in many areas of Blender's code. Removing (implied) support for faces with fewer than 3 sides means the total number of triangles is known ahead of time. This simplifies adding support for multi-threading and partial updates to an existing tessellation - as the face and loop indices can be used to access the range of triangles associated with a face. Also correct outdated comments.
Diffstat (limited to 'source/blender/modifiers/intern/MOD_boolean.cc')
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index 9b8782737c3..4b9b24e4e47 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -283,11 +283,10 @@ static void BMD_mesh_intersection(BMesh *bm,
/* main bmesh intersection setup */
/* create tessface & intersect */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
- int tottri;
BMLoop *(*looptris)[3] = (BMLoop * (*)[3])
MEM_malloc_arrayN(looptris_tot, sizeof(*looptris), __func__);
- BM_mesh_calc_tessellation_beauty(bm, looptris, &tottri);
+ BM_mesh_calc_tessellation_beauty(bm, looptris);
/* postpone this until after tessellating
* so we can use the original normals before the vertex are moved */
@@ -364,7 +363,7 @@ static void BMD_mesh_intersection(BMesh *bm,
BM_mesh_intersect(bm,
looptris,
- tottri,
+ looptris_tot,
bm_face_isect_pair,
nullptr,
false,